Love the patch its something me and my friend have been trying to figure out. IMO opvp patch and ahbot patch does not work together it crashes the server.
Crash log.
Revision: 5748
Date 5:5:2008. Time 6:17
//=====================================================
*** Hardware ***
Processor: Intel(R) Pentium(R) D CPU 2.80GHz
Number Of Processors: 2
Physical Memory: 1046620 KB (Available: 182936 KB)
Commit Charge Limit: 2517164 KB
*** Operation System ***
Microsoft Windows XP Professional Service Pack 2 (Version 5.1, Build 2600)
//=====================================================
Exception code: C0000005 ACCESS_VIOLATION
Fault address: 004F0B6C 01:000EFB6C C:/mangos/mangosd.exe
Registers:
EAX:00000000
EBX:00000000
ECX:007C87F0
EDX:00150000
ESI:007C87F0
EDI:00000000
CS:EIP:001B:004F0B6C
SS:ESP:0023:0C82FDF8 EBP:0C82FEBC
DS:0023 ES:0023 FS:003B GS:0000
Flags:00010202
Call stack:
Address Frame Function SourceFile
004F0B6C 00000000 stdext::_Hash<stdext::_Hmap_traits<unsigned __int64,Player *,stdext::hash_compare<unsigned __int64,std::less<unsigned __int64> >,std::allocator<std::Pair<unsigned __int64 const ,Player *> >,0> >::lower_bound+C
004F8A28 00000000 stdext::hash_map<unsigned __int64,Player *,stdext::hash_compare<unsigned __int64,std::less<unsigned __int64> >,std::allocator<std::Pair<unsigned __int64 const ,Player *> > >::operator[]+18
00627B9D 00000000 AuctionHouseBot+7D
0050EC4D 00000000 World::Update+9D
00427AC2 00000000 WorldRunnable::run+52
00442EF5 00000000 ZThread::ThreadImpl::Dispatch+195
004432F2 00000000 ZThread::`anonymous namespace'::Launcher::run+32
004446DB 00000000 ZThread::ThreadOps::_dispatch+B
006C7D5E 00000000 _callthreadstartex+1B
006C7E03 00000000 _threadstartex+7F
7C80B683 00000000 GetModuleFileNameA+1B4
========================
Local Variables And Parameters
Call stack:
Address Frame Function SourceFile
004F0B6C 00000000 stdext::_Hash<stdext::_Hmap_traits<unsigned __int64,Player *,stdext::hash_compare<unsigned __int64,std::less<unsigned __int64> >,std::allocator<std::Pair<unsigned __int64 const ,Player *> >,0> >::lower_bound+C
Local <user defined> '_Keyval'
Local <user defined> '_Where'
004F8A28 00000000 stdext::hash_map<unsigned __int64,Player *,stdext::hash_compare<unsigned __int64,std::less<unsigned __int64> >,std::allocator<std::Pair<unsigned __int64 const ,Player *> > >::operator[]+18
Local <user defined> '_Keyval'
Local <user defined> '_Where'
00627B9D 00000000 AuctionHouseBot+7D
0050EC4D 00000000 World::Update+9D
punting on symbol diff
Local <user defined> 'AuctionMap'
punting on symbol i
Local <user defined> 'next'
Local <user defined> 'next'
punting on symbol maxClientsNum
00427AC2 00000000 WorldRunnable::run+52
00442EF5 00000000 ZThread::ThreadImpl::Dispatch+195
Local <user defined> 'parent'
Local <user defined> 'impl'
Local <user defined> 'task'
Local <user defined> 'i'
Local <user defined> 'g'
Local <user defined> 'i'
004432F2 00000000 ZThread::`anonymous namespace'::Launcher::run+32
004446DB 00000000 ZThread::ThreadOps::_dispatch+B
punting on symbol arg
006C7D5E 00000000 _callthreadstartex+1B
006C7E03 00000000 _threadstartex+7F
punting on symbol ptd
7C80B683 00000000 GetModuleFileNameA+1B4
========================
Global Variables
Few things ive noticed is when say horde has captured halaa he can still click on the roost and fly over. This shouldnt happen he should only be able to destroy the roost. also the guard dont agro opposite faction.
Compiled with mangos rev5748