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goldberg002

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Posts posted by goldberg002

  1. Mangos Version: 10003.

    Custom Patches: No.

    SD2 Version: 1703.

    Database Name and Version : YTDB 549

    Link: Deathbringer's Will.

    How it SHOULD work:

    Equip: Your attacks have a chance to awaken the powers of the races of Northrend, temporarily transforming you and increasing your combat capabilities for 30 sec.

    How it DOES work:

    Doesn't work.:mad:

    Thank you.:P

  2. Crash

    Mangos: 9190

    YTDB: 529

    Revision: * * 9190 *
    Date 16:1:2010. Time 12:41 
    //=====================================================
    *** Hardware ***
    Processor: Intel(R) Core(TM) i7 CPU         920  @ 2.67GHz
    Number Of Processors: 8
    Physical Memory: 3135808 KB (Available: 1595588 KB)
    Commit Charge Limit: 4194303 KB
    
    *** Operation System ***
    Windows Vista or Windows Server 2008 Professional (Version 6.0, Build 6000)
    
    //=====================================================
    Exception code: C0000005 ACCESS_VIOLATION
    Fault address:  004716CC 01:000706CC E:\\I Need YOu\\SeRvEr\\mangosd.exe
    
    Registers:
    EAX:00000000
    EBX:7F45DCD8
    ECX:00000000
    EDX:00000000
    ESI:42008403
    EDI:F1300014
    CS:EIP:001B:004716CC
    SS:ESP:0023:07DD22E0  EBP:07DD32F4
    DS:0023  ES:0023  FS:003B  GS:0000
    Flags:00010206
    
    Call stack:
    Address   Frame     Function      SourceFile
    004716CC  00000000  Unit::GetTotem+4C
    00471674  00000000  Unit::_GetTotem+14
    0048A6E2  00000000  Unit::CallForAllControlledUnits<SetPvPHelper>+F2
    004811F7  00000000  Unit::SetPvP+47
    0069D2ED  00000000  Creature::UpdateEntry+51D
    006A00EE  00000000  Creature::CreateFromProto+6E
    0069E135  00000000  Creature::Create+A5
    006A01F2  00000000  Creature::LoadFromDB+E2
    0075BD67  00000000  LoadHelper<Creature>+147
    0075B531  00000000  ObjectGridLoader::Visit+101
    0075C45F  00000000  VisitorHelper<ObjectGridLoader,Creature>+F
    0075C310  00000000  VisitorHelper<ObjectGridLoader,Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > >+10
    0075C203  00000000  VisitorHelper<ObjectGridLoader,GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > >+23
    0075C140  00000000  VisitorHelper<ObjectGridLoader,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >+10
    0075B65C  00000000  ObjectGridLoader::Load+1C
    0075B7A5  00000000  ObjectGridLoader::LoadN+F5
    0049DFA9  00000000  Map::EnsureGridLoaded+109
    0049DD62  00000000  Map::EnsureGridLoadedAtEnter+22
    0049E1AF  00000000  Map::Add+8F
    00877D99  00000000  WorldSession::HandlePlayerLogin+AD9
    008772B0  00000000  CharacterHandler::HandlePlayerLoginCallback+80
    0087B70D  00000000  MaNGOS::_IQueryCallback<MaNGOS::_Callback<CharacterHandler,QueryResult *,SqlQueryHolder *,void,void> >::Execute+2D
    00891AF8  00000000  SqlResultQueue::Update+28
    005FE655  00000000  World::UpdateResultQueue+15
    005FD066  00000000  World::Update+796
    004306BE  00000000  WorldRunnable::run+8E
    0088F519  00000000  ACE_Based::Thread::ThreadTask+19
    6E9A1B84  00000000  __WSAFDIsSet+FFFFFFFFFFFCCB4C
    72953433  00000000  _endthreadex+44
    729534C7  00000000  _endthreadex+D8
    761C3833  00000000  BaseThreadInitThunk+12
    778FA9BD  00000000  LdrInitializeThunk+4D
    
    Call stack:
    Address   Frame     Function      SourceFile
    77920F34  00000000  KiFastSystemCallRet+0
    761C7742  00000000  WaitForSingleObject+12
    6E959C04  00000000  __WSAFDIsSet+FFFFFFFFFFF84BCC
    6E9C64AA  00000000  __WSAFDIsSet+FFFFFFFFFFFF1472
    6E9C266F  00000000  __WSAFDIsSet+FFFFFFFFFFFED637
    00615C7A  00000000  WorldSocketMgr::Wait+4A
    7370F9C4  00000000  0000:00000000 
    7370F9C4  00000000  0000:00000000 
    6C696146  00000000  
    

  3. "Poison should proc only Mutilate" ???...

    again to get your things right:

    atm, SPELLS like Mutilate/Sinister Strike and some others DOESNT proc Poisons i.e. Wound/Instant..

    Noo, I mean Posion must proc only for Mutilate not others spells... go check http://www.wowhead.com/?spell=48666

    It say

    Damage is increased by 20% against Poisoned targets.

    This proc only for Mutilate... Is that true? :confused:

  4. The Problem is POISON doesnt proc on abilities...

    I tested, and works!

    Maybe your AttackPower is low...I had 3855 AttackPower on my Rogue.

    Without POISON, I did 2635 Crit for Mainhand and 1974 Crit for OffHand by using Mutilate.

    With POISON, I did 3529 Crit for MainHand and 2512 Crit for OffHand by using Mutilate.

    My Talent is 43/5/23.

    Well, the problem is ColdBlood doesn't make BOTH MainHand and OffHand Crit.

    If you don't believe me, go test it with 3855 AttackPower.

  5. aaarg..!

    thats not what i meant :(

    This Talent got intentionally changed, to prevent Powershifting:

    For example, you depleted your energy and instead of waiting for it to regenerate, you could shift out and in Cat Form again, to have a chance of (20*rank)% to set your energy to 40. Simple trading of Mana for Energy.

    How it works now (r9040):

    You powershift and have a chance of 100% to set your energy to 20*rank. (effectively 100)

    So, it just got worse...

    How it should work:

    Think of it, like Mana. You cant see it, but its still there and regenerating after the usual rules (5sec-Spirit-regen. ect)

    Lets asume, you have 3/5 points in this talent ("[..]you keep up to 60 Energy[..]") and shift out of Cat Form to cast a spell with 2sec casttime, to shift into Cat Form immediately after.

    with 60 Energy out:

    - regenerates 20 Energy while casting

    - now 80 Energy > 60 allowed by Talent => Energy is set to 60

    with 40 Energy out:

    - still 20 energy silently regenerated while casting the spell.

    - now 60 Energy = 60 allowed by Talent => Final outcome is 60

    with 20 Energy out:

    - regenerates 20 Energy while out of Form

    - now 40 Energy < 60 Allowed by Talent => Energy is left at 40

    I hope, that made it clearer :)

    Yes, I can confirm.

  6. * What bug does the patch fix? What features does the patch add?

    This is my first patch :lol: , this patch will fix damage of this spell Hammer of Wrath.

    * For which repository revision was the patch created?

    8582

    * Is there a thread in the bug report section or at lighthouse? If yes, please add a link to the thread.

    nope.

    * Who has been writing this patch? Please include either forum user names or email addresses.

    Me (Goldberg002)

    Tested, and works fine.

    Index: SpellEffects.cpp at void Spell::EffectSchoolDMG(uint32 effect_idx)

    // Avenger's Shield ($m1+0.07*$SPH+0.07*$AP) - ranged sdb for future
    else if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000000000004000))
    {
       float ap = m_caster->GetTotalAttackPowerValue(BASE_ATTACK);
       int32 holy = m_caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellInfo)) +
                               m_caster->SpellBaseDamageBonusForVictim(GetSpellSchoolMask(m_spellInfo), unitTarget);
       damage += int32(ap * 0.07f) + int32(holy * 7 / 100);
    }
    -// Hammer of Wrath ($m1+0.15*$SPH+0.15*$AP) - ranged type sdb future fix
    -else if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000008000000000))
    -{
    -    float ap = m_caster->GetTotalAttackPowerValue(BASE_ATTACK);
    -       int32 holy = m_caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellInfo)) +
    -                           m_caster->SpellBaseDamageBonusForVictim(GetSpellSchoolMask(m_spellInfo), unitTarget);
    -    damage += int32(ap * 0.15f) + int32(holy * 15 / 100);
    -}
    

    Thank you. :cool:

    If this patch is not good, delete this Thread.

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