goldberg002
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Posts posted by goldberg002
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Crash
Mangos: 9190
YTDB: 529
Revision: * * 9190 * Date 16:1:2010. Time 12:41 //===================================================== *** Hardware *** Processor: Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz Number Of Processors: 8 Physical Memory: 3135808 KB (Available: 1595588 KB) Commit Charge Limit: 4194303 KB *** Operation System *** Windows Vista or Windows Server 2008 Professional (Version 6.0, Build 6000) //===================================================== Exception code: C0000005 ACCESS_VIOLATION Fault address: 004716CC 01:000706CC E:\\I Need YOu\\SeRvEr\\mangosd.exe Registers: EAX:00000000 EBX:7F45DCD8 ECX:00000000 EDX:00000000 ESI:42008403 EDI:F1300014 CS:EIP:001B:004716CC SS:ESP:0023:07DD22E0 EBP:07DD32F4 DS:0023 ES:0023 FS:003B GS:0000 Flags:00010206 Call stack: Address Frame Function SourceFile 004716CC 00000000 Unit::GetTotem+4C 00471674 00000000 Unit::_GetTotem+14 0048A6E2 00000000 Unit::CallForAllControlledUnits<SetPvPHelper>+F2 004811F7 00000000 Unit::SetPvP+47 0069D2ED 00000000 Creature::UpdateEntry+51D 006A00EE 00000000 Creature::CreateFromProto+6E 0069E135 00000000 Creature::Create+A5 006A01F2 00000000 Creature::LoadFromDB+E2 0075BD67 00000000 LoadHelper<Creature>+147 0075B531 00000000 ObjectGridLoader::Visit+101 0075C45F 00000000 VisitorHelper<ObjectGridLoader,Creature>+F 0075C310 00000000 VisitorHelper<ObjectGridLoader,Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > >+10 0075C203 00000000 VisitorHelper<ObjectGridLoader,GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > >+23 0075C140 00000000 VisitorHelper<ObjectGridLoader,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >+10 0075B65C 00000000 ObjectGridLoader::Load+1C 0075B7A5 00000000 ObjectGridLoader::LoadN+F5 0049DFA9 00000000 Map::EnsureGridLoaded+109 0049DD62 00000000 Map::EnsureGridLoadedAtEnter+22 0049E1AF 00000000 Map::Add+8F 00877D99 00000000 WorldSession::HandlePlayerLogin+AD9 008772B0 00000000 CharacterHandler::HandlePlayerLoginCallback+80 0087B70D 00000000 MaNGOS::_IQueryCallback<MaNGOS::_Callback<CharacterHandler,QueryResult *,SqlQueryHolder *,void,void> >::Execute+2D 00891AF8 00000000 SqlResultQueue::Update+28 005FE655 00000000 World::UpdateResultQueue+15 005FD066 00000000 World::Update+796 004306BE 00000000 WorldRunnable::run+8E 0088F519 00000000 ACE_Based::Thread::ThreadTask+19 6E9A1B84 00000000 __WSAFDIsSet+FFFFFFFFFFFCCB4C 72953433 00000000 _endthreadex+44 729534C7 00000000 _endthreadex+D8 761C3833 00000000 BaseThreadInitThunk+12 778FA9BD 00000000 LdrInitializeThunk+4D Call stack: Address Frame Function SourceFile 77920F34 00000000 KiFastSystemCallRet+0 761C7742 00000000 WaitForSingleObject+12 6E959C04 00000000 __WSAFDIsSet+FFFFFFFFFFF84BCC 6E9C64AA 00000000 __WSAFDIsSet+FFFFFFFFFFFF1472 6E9C266F 00000000 __WSAFDIsSet+FFFFFFFFFFFED637 00615C7A 00000000 WorldSocketMgr::Wait+4A 7370F9C4 00000000 0000:00000000 7370F9C4 00000000 0000:00000000 6C696146 00000000
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Not working still on 9183.
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this is wrong, better is: Player's pet have 100% resilience from owner
return ((Player*)owner)->GetRatingBonusValue(cr) * 1.0f;
It's same effect. :rolleyes:
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Thank you very much! :D
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"Poison should proc only Mutilate" ???...
again to get your things right:
atm, SPELLS like Mutilate/Sinister Strike and some others DOESNT proc Poisons i.e. Wound/Instant..
Noo, I mean Posion must proc only for Mutilate not others spells... go check http://www.wowhead.com/?spell=48666
It say
Damage is increased by 20% against Poisoned targets.This proc only for Mutilate... Is that true? :confused:
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Poison should proc only Mutilate, isn't it? :confused:
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The Problem is POISON doesnt proc on abilities...
I tested, and works!
Maybe your AttackPower is low...I had 3855 AttackPower on my Rogue.
Without POISON, I did 2635 Crit for Mainhand and 1974 Crit for OffHand by using Mutilate.
With POISON, I did 3529 Crit for MainHand and 2512 Crit for OffHand by using Mutilate.
My Talent is 43/5/23.
Well, the problem is ColdBlood doesn't make BOTH MainHand and OffHand Crit.
If you don't believe me, go test it with 3855 AttackPower.
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So... I think these talents doesn't work Lethality and Dirty Deeds
It would get more damage for Mutilate. :rolleyes:
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What is problem with this spell ?...
-check if "20% bonus damage against posioned targets"tested and works fine.
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Very good!!
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aaarg..!
thats not what i meant
This Talent got intentionally changed, to prevent Powershifting:
For example, you depleted your energy and instead of waiting for it to regenerate, you could shift out and in Cat Form again, to have a chance of (20*rank)% to set your energy to 40. Simple trading of Mana for Energy.
How it works now (r9040):
You powershift and have a chance of 100% to set your energy to 20*rank. (effectively 100)
So, it just got worse...
How it should work:
Think of it, like Mana. You cant see it, but its still there and regenerating after the usual rules (5sec-Spirit-regen. ect)
Lets asume, you have 3/5 points in this talent ("[..]you keep up to 60 Energy[..]") and shift out of Cat Form to cast a spell with 2sec casttime, to shift into Cat Form immediately after.
with 60 Energy out:
- regenerates 20 Energy while casting
- now 80 Energy > 60 allowed by Talent => Energy is set to 60
with 40 Energy out:
- still 20 energy silently regenerated while casting the spell.
- now 60 Energy = 60 allowed by Talent => Final outcome is 60
with 20 Energy out:
- regenerates 20 Energy while out of Form
- now 40 Energy < 60 Allowed by Talent => Energy is left at 40
I hope, that made it clearer
Yes, I can confirm.
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Hex = Fear, same effect :confused:
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:lol::lol::lol:
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Yeah, Hammer of Wrath gets double damage from code and again DB..
That is why I did remove these code..
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* What bug does the patch fix? What features does the patch add?
This is my first patch :lol: , this patch will fix damage of this spell Hammer of Wrath.
* For which repository revision was the patch created?
8582
* Is there a thread in the bug report section or at lighthouse? If yes, please add a link to the thread.
nope.
* Who has been writing this patch? Please include either forum user names or email addresses.
Me (Goldberg002)
Tested, and works fine.
Index: SpellEffects.cpp at void Spell::EffectSchoolDMG(uint32 effect_idx)
// Avenger's Shield ($m1+0.07*$SPH+0.07*$AP) - ranged sdb for future else if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000000000004000)) { float ap = m_caster->GetTotalAttackPowerValue(BASE_ATTACK); int32 holy = m_caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellInfo)) + m_caster->SpellBaseDamageBonusForVictim(GetSpellSchoolMask(m_spellInfo), unitTarget); damage += int32(ap * 0.07f) + int32(holy * 7 / 100); } -// Hammer of Wrath ($m1+0.15*$SPH+0.15*$AP) - ranged type sdb future fix -else if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000008000000000)) -{ - float ap = m_caster->GetTotalAttackPowerValue(BASE_ATTACK); - int32 holy = m_caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellInfo)) + - m_caster->SpellBaseDamageBonusForVictim(GetSpellSchoolMask(m_spellInfo), unitTarget); - damage += int32(ap * 0.15f) + int32(holy * 15 / 100); -}
Thank you. :cool:
If this patch is not good, delete this Thread.
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oh really, I didnot know about that..sorry
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When you freezes the target, your pet still attack the target when target freezing, it willl break the ice ... it should your pet stop attacking when you freezes the target.
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Work for me
Thank you !
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Thank you very much!!
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Very Nice
MANGOS is The Best !!
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Thank you very much !!!!
You Genius.
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Good job!!
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Thank You Very Much!
[BUG] Deathbringer's Will.
in OldBug reports
Posted
Mangos Version: 10003.
Custom Patches: No.
SD2 Version: 1703.
Database Name and Version : YTDB 549
Link: Deathbringer's Will.
How it SHOULD work:
Equip: Your attacks have a chance to awaken the powers of the races of Northrend, temporarily transforming you and increasing your combat capabilities for 30 sec.
How it DOES work:
Doesn't work.:mad:
Thank you.