gps08
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Posts posted by gps08
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Hi guys.
My question is what the title says.
My custom creatures all re-spawn pretty fast. Like seconds after it dies.
How do I set up their re-spawn times?
Cheers
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How did you do it?
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This meaning that in 3.3.0 client start get weapon type from own DBC insteed sent DB data. I can make only one recommendation true for current and later clients forcustom items: find in items.dbc unused for normal accessable to players item id with _excatly_ item type, and use it. And strongly not recommend use item ids that not exist in items.dbc. Fromclient version to next it will more and more broken because from version toversion client startmore base own work at item.dbc instaed any sent DB data.
Thanks vlad, this worked perfectly. Just 1 (minor) problem though, if i use a blizz item to be replaced by a custom item, like a sword, the stats, names and quotes are custom, but the seath and display ID are still the same as the original blizz item i used.... even though i coded the values to seath as a staff and a diferent display ID... is there anyway around that?
Cheers!
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Hi guys.
I created a creature temp to replace Valithras in the server I'm helping admin. I injected it to DB with mysql and restarted server. Now that's routine and I have done that with loads of custom bosses etc...
The problem is, I can't spawn the creature....
If I .lo creature (Boss name) it appears in my search results. ID 90128.... its not that hard and impossible to get the ID wrong. Now, I have double, triple and quadruple checked the code, deleted and re-injected the code and nothing seems to be working......
I don't think the code is wrong, but you never know... after staring at codes for hours inna row, you kinda miss obvious stuff, plus, im no pro at this... well here's the code...
insert into `creature_template` (`entry`, `modelid_A`, `modelid_A2`, `modelid_H`, `modelid_H2`, `name`, `subname`, `minlevel`, `maxlevel`, `minhealth`, `maxhealth`, `minmana`, `maxmana`, `armor`, `faction_A`, `faction_H`, `npcflag`, `speed_walk`, `speed_run`, `scale`, `rank`, `mindmg`, `maxdmg`, `baseattacktime`, `family`, `type`, `resistance1`, `resistance2`, `resistance3`, `resistance4`, `resistance5`, `resistance6`, `mingold`, `maxgold`)values ('90128', '37967', '0', '0', '0', "Boyd Schidt", "Valithras Loot Keeper", '90', '90', '28000000', '28000000', '0', '0', '10000', '14', '14', '0', '2.50', '8.00', '1.2', '3', '7500', '9000', '3000', '0', '6', '80', '80', '80', '80', '80', '80', '0', '0');
Appreciate any sort of input or help.
Thanks for reading, Cheers.
Edit - Oh, and sorry if this is not mangos related =s
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Hi, I'm a level 3 GM on a private WoW server, trying to help out my admin and the regular players there.
Since we upgraded to MaNGOS core 3.3.0 custom weapons stopped working properly. The weapons still give stats, but all skills that requires a Melee weapon on Main hand doesnt work. My rogue has a set of dual custom swords and everytime i have it on my main hand, if i try casting hemorrhage, Ghostly strike, or any other skill that requires a melee weapon, it says I can't cast it cos I need a Melee weapon on my Main hand. But as soon as i replace the custom sword to a regular non custom weapon, all my melee skills works fine.
Also, going a bit off topic here, Throw only works on the target's back.
Any suggestions?
Thank you for reading.
Peace
How to config npc respawns
in OldGeneral discussion
Posted
oh nice. Does that affect all the npc's with the same Entry ID or same GUID?
cheers
nvm i figured it out. It only changes GUID =(