Harper
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Posts posted by Harper
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Unfortunately he seems to be right! There is no other way then to make some exceptions, since there ´s no targetype set in DBC and the range of spells isn ´t enough to determine a good targettype.
Darwo, i really tried to proove you as a fool but i failed
Just two things:
+ if(!unitTarget)
+ return;
+ if(!unitTarget->isAlive())
+ return;
could be: if(!unitTarget || !unitTarget->isAlive()) return;
and instead unitTarget->GetClosePoint(x, y, z, DEFAULT_WORLD_OBJECT_SIZE);
unitTarget->GetPosition(x,y,z); faster and i think more heavy snowstorm like
i would have written that in icq, but you ´re away
+1 for svn !
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I got blocked after i checked out the whole PHPBB3 svn
I ever thought it was my ISP, but okay,
here the solution: USE A PROXY!
I use one from proxy-listen.de
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patches are like wine, the more they are under review the better they get,
well personally i think long time under review can add crashes in some cases...
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So many important patches, and so few reviews...
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Hi,
with the latest client change to 2.4 i get a lot of errors like: "Character datafiled broken, character skipped"
Is there a way to reset the datafield, so the character works again?
I know that there are some values like level, questslogs skills etc. but mayby there ´s a tool where you can predefine the level for example
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hi,
i have a few questions about this wounderful feature.
1. Why does mangos only accept one connection at one time
2. Why can ´t i see the "log" from mangos console (ERROR: SPELL ID NOT FOUDN etc etc.)
it ´s a cool feature and i would like to extend it by new commands
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no affect, for safness add it at last place
Linux Mangos Compile Optimisation
in OldGeneral discussion
Posted
Hi,
i switched from Windows to Linux a few days ago. As i am completely new to Linux i followed exactly the manual in this forum how to compile.
But this isn't the only way as we all know, a lot of people are using optimisations. My Server (http://hetzner.de/rootserver.html DS8000) is using 70% CPU with 60 Players online, which is DEFINITLY much too high!
Due to 64 bit OS i disabled Vmaps in map 0 and 1, i was told that this crashes comes from optimisation
so, please let me know:
what are you using?, whats your cpu usage?, did you solved vmaps on 64 bit ? how?