hellrazor
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Posts posted by hellrazor
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c\\game\\Player.cpp(12980) : warning C4146: unary minus operator applied to unsigned type, result still unsigned
2>..\\..\\src\\game\\Player.cpp(21159) : error C2059: syntax error : 'if'
2>..\\..\\src\\game\\Player.cpp(21170) : error C2059: syntax error : 'return'
getting 2syntax errors now i pulled from yours
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ok i did exactly what cristal did
and compiled
got this error 2>..\\..\\src\\game\\Player.cpp(12980) : warning C4146: unary minus operator applied to unsigned type, result still unsigned
2>..\\..\\src\\game\\Player.cpp(21155) : error C3861: 'getLevel': identifier not found
2>..\\..\\src\\game\\Player.cpp(21155) : error C3861: 'getLevel': identifier not found
2>..\\..\\src\\game\\Player.cpp(21158) : error C2059: syntax error : '-'
2>..\\..\\src\\game\\Player.cpp(21170) : error C2059: syntax error : '+'
2>..\\..\\src\\game\\Player.cpp(21171) : error C2059: syntax error : '}'
2>..\\..\\src\\game\\Player.cpp(21171) : error C2143: syntax error : missing ';' before '}'
2>..\\..\\src\\game\\Player.cpp(21171) : error C2059: syntax error : '}'
2>..\\..\\src\\game\\Player.cpp(21174) : error C2143: syntax error : missing ';' before '{'
2>..\\..\\src\\game\\Player.cpp(21174) : error C2447: '{' : missing function header (old-style formal list?)
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/* uint32 Player::CalculateTalentsPoints() const
{
uint32 base_talent = getLevel() < 10 ? 0 : getLevel()-9;
if(getClass() != CLASS_DEATH_KNIGHT)
return uint32(base_talent * sWorld.getConfig(CONFIG_FLOAT_RATE_TALENT));
uint32 talentPointsForLevel = getLevel() < 56 ? 0 : getLevel() - 55;
talentPointsForLevel += m_questRewardTalentCount;
if(talentPointsForLevel > base_talent)
talentPointsForLevel = base_talent;
return uint32(talentPointsForLevel * sWorld.getConfig(CONFIG_FLOAT_RATE_TALENT));
} */ Like that or?
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dam i hope it works with an SQL or something lol
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Ye, is there any SQL or something that can remove the spells they learned?
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diff --git a/src/game/Player.cpp b/src/game/Player.cpp index e8a5b0c..f16fab1 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -20816,16 +20816,16 @@ uint32 Player::CalculateTalentsPoints() const { uint32 base_talent = getLevel() < 10 ? 0 : getLevel()-9; - if(getClass() != CLASS_DEATH_KNIGHT) + /*if(getClass() != CLASS_DEATH_KNIGHT) return uint32(base_talent * sWorld.getConfig(CONFIG_FLOAT_RATE_TALENT)); uint32 talentPointsForLevel = getLevel() < 56 ? 0 : getLevel() - 55; talentPointsForLevel += m_questRewardTalentCount; if(talentPointsForLevel > base_talent) - talentPointsForLevel = base_talent; + talentPointsForLevel = base_talent;*/ - return uint32(talentPointsForLevel * sWorld.getConfig(CONFIG_FLOAT_RATE_TALENT)); + return uint32(base_talent * sWorld.getConfig(CONFIG_FLOAT_RATE_TALENT)); } bool Player::IsKnowHowFlyIn(uint32 mapid, uint32 zone) const
uint32 talentPointsForLevel = getLevel() < 56 ? 0 : getLevel() - 55
i edit this line on the numbers or where i edit so they start 71?? or where i edit
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Ok tyvm for help
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Does quest reward as talentpoints work now at mangos didnt work before
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I know.. but is there an way to do so they dont need to do quests
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Check where... i make them start lvl 80 but they still only got 25talentpoints
if they reset talents they still got 25
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Hey, i wonder if someone Got an Script to make so Deathknights can start with 71Talentpoints, or if there is Another Way to do it
Would appricate it Alot if someone could help
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i use this teleporter http://www.scriptdev2.com/telenet-teleport-master-t4045.html
have i did something wrong so it dosnt load becuse i opened src/bindings/scriptdev2/ vc90 then custom add exisiting item then i changed from debug to release and clicked build then i go on bin folder and copyed the files their to the othe folder (their i run my server) then i add him and i left click him no teleporting menus?
Catalysm Alpha Sandbox
in OldGeneral discussion
Posted
CREDITS : Saw it at AC-web The poster is Hydroxis
Confirmed and It's working.
Hooray for the russians!
http://wowcore.ru/downloads/SandBox.exe.rar
Screenshots: http://s920.photobucket.com/albums/a...nkofcata/cata/
Download Cataclysm Alpha Installer: http://filebeam.com/4325a9b178168c7d324ba076f0ed5f09
(You must have US client, else it wont work!)
Would MaNGOS would be able to do like an Beta Core to update to Catalysm?, since i heard Arcemu Is doing it