idostyle
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Posts posted by idostyle
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2011-04-06 16:06:26 Kicking account XXX for failed check, MEM Offset 0x7EDA0C length 12 has content '8990900000008B9194000000' instead of '8990900000008B9194000000'
8990900000008B9194000000
8990900000008B9194000000
Some checks are strange
Anyway good work over there neo
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Took a few days, but my last try looks promising.
Got some hickups, will see what we can do about this:
- SPELL_EFFECT_ENVIRONMENTAL_DAMAGE -> PvP (Spell.cpp Line 541)
- Guards -> PvE
Going to do some cleanup and the message thing next.
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1) not sure good has been so hardcode and not allow resurrect at BG and arenas.
Got the following problem:
1. Player dies somewhere in the world
2. Queues for a bg
3. Circumvents clientside only (as far as i know) death check on invite accept
4. Gets resurrected in WorldSession::HandleBattleFieldPortOpcode or in BattleGround::EndBattleGround/RemovePlayerAtLeave
5. Leaves bg, is alive back in world
6. Repeat
But i get your point.
2) also maybe make option limit hardcoded more to instances only (maybe as limited version PvE hardcode allow submode option)Hardcore.PvE = 1
Hardcore.PvP = 0
Hardcore.BattlegroundOrArena = 0
Hardcore.RaidOrGroupInstance = 0
Would that fit ?
(a) know that player killed in PvP or noWhat about (m_ExtraFlags & PLAYER_EXTRA_PVP_DEATH) ?
(b) can make player body lootable in current preexisted loot or that can let pre-fill loot by equipped items/etc... but loot size limited so some random selected for example.Adding this to the todo list, if you dont mind.
Random subset of equipped items and gold lootable on death by party members.
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how to run valgrind on all cores?
So multicore support is NYI in valgrindThe main thing to point out is that although Valgrind works with the built-in threads system (eg. NPTL or LinuxThreads), it serialises execution so that only one thread is running at a time.This approach avoids the horrible implementation problems of implementing a truly multiprocessor version of Valgrind, but it does mean that threaded apps run only on one CPU, even if you have a multiprocessor machine.
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patch -p1 < $(find src/bindings/ScriptDev2/patches/ | sort -r | head -n 1)
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Is the logical structure representation of each entry in a dbc file.
BattlemasterListEntryfmt[]="niiixxxxxiiiiixxssssssssssssssssxx"
Not used value, followed by 3x integer values, followed by 5x unused values, ...
dbcfile.h: enum { FT_NA='x', //not used or unknown, 4 byte size FT_NA_BYTE='X', //not used or unknown, byte FT_STRING='s', //char* FT_FLOAT='f', //float FT_INT='i', //uint32 FT_BYTE='b', //uint8 FT_SORT='d', //sorted by this field, field is not included FT_IND='n', //the same,but parsed to data FT_LOGIC='l' //Logical (boolean) };
RealmD, Change hashing from SHA-1 to SHA-256
in OldC / C++
Posted
Joomla with Jfusion as an alternative ?
Drupal and bridges or connectors or whatever they are called are a problematic story anyway.