jilingshu
-
Posts
2 -
Joined
-
Last visited
Never -
Donations
0.00 GBP
Content Type
Profiles
Bug Tracker
Wiki
Release Notes
Forums
Downloads
Blogs
Events
Posts posted by jilingshu
-
-
hi there,
I spent some time on analyzing the log in protocol of the Battle.net log in mechanism last year. Unfortunately, I only less knowledge on it and I only got something related to the language version and game versions information. The biggest problem is in the second package server sent to client. There are a about 128 + 512byte encrypted data in it. And these packages are non-redirectable. I mean, if I modify the "realmlist.wtf", set "realmlistbn" to "localhost" and run a little daemon to redirect the packages between client and server, the client would reported a error after it received this package.
I modded my client and make it ignore this validation, but the packages followed are non-readable.
So I wanna know, what these data in the second package server sent to client did? I haven't found any public key the client sent to server, how did the server encrypted these data?
Thanks.
About cataclysm and battle.net login mechanism?
in OldGeneral discussion
Posted
hi,
I have read some posts here and found the client-modification is required. I just wanna know some information about that encrypted data :-)