johan71
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Posts posted by johan71
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I think we should be patient a little bit since there are 3 big patch should be handle after new instance has been in SVN.
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<div class='quotetop'>QUOTE (Wyk3d @ Jul 19 2008, 09:36 AM) <{POST_SNAPBACK}></div>
And maybe the people who don't want the extra overhead of doing moveinlineofsight for the vast majority of gameobjects that don't need it will get mad at you for NOT spawning trigger npcs. You seem to be doing big changes without discussing it with anyone... IF it's decided that we don't want AI for gameobjects then you did all that for nothing.[/b]right now there is nothing for w12x except maybe respect and thanks from the user of this patch after all this patch are under review section and got changed and update through the time according to core changed and updates. About without discussing it with anyone you/Dev's are discussing with him when you review it, am i wrong about this?.
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<div class='quotetop'>QUOTE </div>
w12x FAQ:Q: Is it compatible with <insert something here, totally up to your imagination>?
A: I have no idea... err.. sure it is! You might have to make some manual modifications though...[/b]
This should clarified this
<div class='quotetop'>QUOTE </div>
This patch is not made to work with other patches. It's for clean MaNGOS Installation.[/b] -
No one to share the information when this patch applied together with arena i has this crash between 2 to 4 hours running but not sure is was come from this two patch.
<div class='codetop'>CODE</div><div class='codemain' style='height:200px;white-space:Pre;overflow:auto'>
Revision: 6251
Date 10:7:2008. Time 16:34
//=====================================================
*** Hardware ***
Processor: Intel ® Xeon ® CPU 3060 @ 2.40GHz
Number Of Processors: 2
Physical Memory: 3666888 KB (Available: 2156776 KB)
Commit Charge Limit: 4194303 KB
*** Operation System ***
Microsoft Windows Server 2003 Enterprise Edition (Version 5.2, Build 3790)
//=====================================================
Exception code: C0000005 ACCESS_VIOLATION
Fault address: 004CE36D 01:000CD36D C:\\Mangos\\mangosd.exe
Registers:
EAX:201493A8
EBX:00000010
ECX:102B30E0
EDX:7FFE0304
ESI:222DEB30
EDI:11740EA8
CS:EIP:001B:004CE36D
SS:ESP:0023:03CBFC78 EBP:201493A8
DS:0023 ES:0023 FS:003B GS:0000
Flags:00010216
Call stack:
Address Frame Function SourceFile
004CE36D 00000000 Map::GetPlayersCountExceptGMs+3D
004D30A5 00000000 Map::AddInstanced+145
004C0570 00000000 Player::TeleportTo+460
00602CA3 00000000 BattleGroundMgr::SendToBattleGround+113
005D3C11 00000000 WorldSession::HandleBattleGroundPlayerPortOpcode+6B1
00509B31 00000000 stdext::_Hash<stdext::_Hmap_traits<unsigned short,OpcodeHandler,stdext::hash_compare<unsigned short,std::less<unsigned short> >,std::allocator<std::Pair<unsigned short const ,OpcodeHandler> >,0> >::lower_bound+21
0050FCA6 00000000 WorldSession::Update+E6
004F34E0 00000000 World::UpdateSessions+130
004FE841 00000000 World::Update+361
00429A99 00000000 WorldRunnable::run+59
006C74A5 00000000 ZThread::ThreadImpl::Dispatch+195
006C78A2 00000000 ZThread::`anonymous namespace'::Launcher::run+32
006C8ACB 00000000 ZThread::ThreadOps::_dispatch+B
006F86EB 00000000 _callthreadstartex+1B
006F8790 00000000 _threadstartex+7F
77E4A990 00000000 FlsSetValue+779
========================
Local Variables And Parameters
Call stack:
Address Frame Function SourceFile
004CE36D 00000000 Map::GetPlayersCountExceptGMs+3D
004D30A5 00000000 Map::AddInstanced+145
Local <user defined> 'player'
Local <user defined> 'guard'
004C0570 00000000 Player::TeleportTo+460
punting on symbol mapid
punting on symbol x
punting on symbol y
punting on symbol z
punting on symbol orientation
punting on symbol outofrange
punting on symbol ignore_transport
punting on symbol is_gm_command
Local <user defined> 'mEntry'
Local <user defined> 'data'
punting on symbol final_y
Local <user defined> 'data'
punting on symbol final_o
punting on symbol final_z
punting on symbol final_x
00602CA3 00000000 BattleGroundMgr::SendToBattleGround+113
Local <user defined> 'pl'
punting on symbol instanceId
punting on symbol team
punting on symbol O
punting on symbol z
punting on symbol mapid
punting on symbol x
punting on symbol y
005D3C11 00000000 WorldSession::HandleBattleGroundPlayerPortOpcode+6B1
Local <user defined> 'recv_data'
punting on symbol bgTypeId
punting on symbol instanceId
Local <user defined> 'itrPlayerStatus'
punting on symbol bgQueueTypeId
punting on symbol i
Local <user defined> 'data'
Local <user defined> 'itrPlayerStatus'
punting on symbol israted
punting on symbol queueSlot
punting on symbol team
Local <user defined> 'data'
punting on symbol rating
Local <user defined> 'pitr'
punting on symbol arenatype
punting on symbol israted
00509B31 00000000 stdext::_Hash<stdext::_Hmap_traits<unsigned short,OpcodeHandler,stdext::hash_compare<unsigned short,std::less<unsigned short> >,std::allocator<std::Pair<unsigned short const ,OpcodeHandler> >,0> >::lower_bound+21
Local <user defined> '_Keyval'
Local <user defined> '_Where'
0050FCA6 00000000 WorldSession::Update+E6
punting on symbol __formal
004F34E0 00000000 World::UpdateSessions+130
punting on symbol diff
Local <user defined> 'itr'
Local <user defined> 'next'
004FE841 00000000 World::Update+361
punting on symbol diff
Local <user defined> 'AuctionMap'
punting on symbol i
Local <user defined> 'next'
Local <user defined> 'next'
punting on symbol maxClientsNum
00429A99 00000000 WorldRunnable::run+59
006C74A5 00000000 ZThread::ThreadImpl::Dispatch+195
Local <user defined> 'parent'
Local <user defined> 'impl'
Local <user defined> 'task'
Local <user defined> 'i'
Local <user defined> 'g'
Local <user defined> 'i'
006C78A2 00000000 ZThread::`anonymous namespace'::Launcher::run+32
006C8ACB 00000000 ZThread::ThreadOps::_dispatch+B
punting on symbol arg
006F86EB 00000000 _callthreadstartex+1B
006F8790 00000000 _threadstartex+7F
punting on symbol ptd
77E4A990 00000000 FlsSetValue+779
========================
Global Variables
</div>
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<div class='quotetop'>QUOTE (hoshie @ Jun 25 2008, 10:14 PM) <{POST_SNAPBACK}></div>
can someone update the patch?[/b]for me no patch error up to v6164 dont know after that
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<div class='quotetop'>QUOTE (ScriptingNewbie @ Jun 20 2008, 11:38 PM) <{POST_SNAPBACK}></div>
Nice patch, you can't stop writing awesome patches, can you Hopefully they will be reviewed and in SVN soonBtw is this patch in any conflict with Arena Patch? Anyone tested both of them?[/b]
i put it together since v5916 there maybe crash but i dont really think is from this two patch eg. server freeze
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i applied it together with arena+outdoor pvp to core v5861 it's work no crash but still testing (only around 80 player online) very promising
edit 1 : not sure how it work no crash but no npc spawn at EPL_NWT or at other tower
edit 2 : found a good desc here http://www.wowwiki.com/World_PvP how stupid i'm
edit 3 : take quest in EPL capturing tower not update quest stats maybe db problem ? but it do with HF and complete the quest as well
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<div class='quotetop'>QUOTE </div>
@ yiuu:I have no idea[/b]
patch applied and compile show no error will put it in test
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can this patch use along with arena skirmish
[patch] Some Game Event Extensions
in ... under reviewOld
Posted
<div class='quotetop'>QUOTE (Laizerox @ Aug 6 2008, 06:16 PM) <{POST_SNAPBACK}></div>
is there a link to your work or are you still working on it ?