JordanMckeag
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Posts posted by JordanMckeag
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Am not to sure how to do this with mangos can someone point me into the right direction
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Thank you very much
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Made by ? Me
Lighthouse ? Not sure wat this is
Wat does the patch do ? When a gm/admin sends a mail ingame to a player
it will instantly make it out as its from customer support
I think it should be applied it makes it more blizzlike
V2
diff --git a/src/game/Mail.cpp b/src/game/Mail.cpp old mode 100644 new mode 100755 index d671aeb..741fda9 --- a/src/game/Mail.cpp +++ b/src/game/Mail.cpp @@ -258,11 +258,14 @@ void WorldSession::HandleSendMail(WorldPacket & recv_data ) } } // If theres is an item, there is a one hour delivery delay if sent to another account's character. uint32 deliver_delay = needItemDelay ? sWorld.getConfig(CONFIG_MAIL_DELIVERY_DELAY) : 0; // will delete item or place to receiver mail list - WorldSession::SendMailTo(receive, MAIL_NORMAL, MAIL_STATIONERY_NORMAL, pl->GetGUIDLow(), GUID_LOPART(rc), subject, itemTextId, &mi, money, COD, MAIL_CHECK_MASK_NONE, deliver_delay); + WorldSession::SendMailTo(receive, MAIL_NORMAL, (GetSecurity() > SEC_PLAYER) ? MAIL_STATIONERY_GM : MAIL_STATIONERY_NORMAL, pl->GetGUIDLow(), GUID_LOPART(rc), subject, itemTextId, &mi, money, COD, MAIL_CHECK_MASK_NONE, deliver_delay); CharacterDatabase.BeginTransaction(); pl->SaveInventoryAndGoldToDB();
Its only a small patch checks if the player is a gm carn't see any reasons why this would cause a crash or bug with anything
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How do i revert to a difrnt reversion useing git
like go back to a difrent one
like revert changes and go way back any idea
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I autally saw a improvement in guild event log the table don't crash anymore aswell
I only tested it smally but it works better then the curren't sys
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I ain't found anything
uptime with patch 3 days 40+
Nothing so far will keep updateing
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i think this should be applied there is a starter warden sys already in here
that fully works with the login sys and checks for clinents packets
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Tested works perfectly should be applied
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wats the best settings do you reccomend to get the best peformance out of this
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Apply this patch we need this commiting
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Nice patch
But any increase of ram is bad to be honest
With mangos just have xtreme hardware even if there is 20 players on
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I only notice a lag when it has been up for more then 10 hours same as other reports
its ace that is haveing throubles thats the main mainframe for it since asent based emus use someit else
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Am i got most experince with windows you see
there must be a way i see the core ain't multithreaded that would be the best bet getting the core multithreaded
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Windows server 2003 R2
on my vps it did it a lot now only little lag spikes
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Yet Another really good patch to make mangos Number 1 instead of arc and other multithreaded emus
Wat About ram usage you have any reports with this or uptime
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I really need help with this guys
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Lag Spikes
Now and again on my server i will get major lag spikes
I have a quadcore
Before i was on a vps still did it
Curren't specs
3.0ghz yorkfield 12mb chace
8gb ram
150 raptor
lags around every few hours not sure why am useing 320 branch did the same on master
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Wow I was looking for something simlar to this
Now this is a good patch i am going to test it out soon
I notice the lag spikes now and again for some unknown reasons
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I have saw this same patch work perfectly in servers without crashing
I suggest people start reviewing it and seeing how stable it is
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Anyone else review it
I ain't had any crashes from it yet
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Tested
50+ online sorts it out can anyone else test it aswell
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We need more patches like this anyone tested it
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[how many times?? 3.2.0 is not supported yet]
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http://getmangos.ru/forum/showthread.php?t=18776
that works much better but yes it is broken
[Patch] Big Cleanup in SpellMgr::IsNoStackSpellDueToSpell
in ... under reviewOld
Posted
As i can see the patch is ok its just mainly a clean up am not to sure about mangos tho on its structure but as i can see this works great for me
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