Well, there are a lot of features that people here are waiting to be implemented (vehicles, SotA, IoC, Aura-Stacking System...) but I want to take advantage of this thread to ask an important thing to MaNGOS Devs:
is the implementation of the AHBot a sign of a more open and less strictly "icylike" code?
I mean, we all know that the AHBot is not something that can be tagged as "icylike", but it is also a custom feature that does not represent what the icy-company have in the original project.
Are we going to implement hacky Vehicles? Or not-so-hackly-but-good-coded vehicles?
There will be the playerbot feature or other things like MangChat that just enhance the program without being modified in its base features (like AHBot did being disabled in config by default)?
These are questions that I am asking to know if I can hope to see more of the good things that branches like MaNGOSr2 are doing to be implemented in the master, or if I will have to continue to depend on these projects for advanced features.
By the way, to all of you who are ready to blame the Devs in case of a negative response to my questions, remember that this is a learning project and advanced features can always be found around GitHub, if you think that MaNGOS is "going slow".