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Lascax
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Posts posted by Lascax
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Well, one of my friends adapted the SQLs for this patch from the rsa's branch and we have now multiseats vehicle, so it's possibile.
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GO model data has never been used for LoS calculations in mangos.
I can confirm this. In all the Arenas and BG this problem can be exploited by everyone in my testing realm and I've never seen the LoS influenced by GOs.
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Also some spells like Ice Block remove this aura.
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I can confirm point 1 & 2 in 0.12.
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useless post
Yeah, NOW it's useless, because you didn't understood that MaNGOS is NOT illegal and that this kind of "custom features" prevents... anything. Do I have to explain why MaNGOS was created for? Or can you search by yourself?
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this kind of feature could also save mangos from lawsuits against the project.
Wait, what? Is this illegal? :huh:
OMG, I'm too young to go in jail! Damned OpenSource!
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Amazing...
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It would be useful only if it's a GM command like .whisper account <accountname>, however it would not be bl1zzl!ke, but a Custom Feature.
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I would use it in a "testing-test server" to see if it's stable enough to be tested by more players.
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Why don't you limit the access to your DB only from your static IP?
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Someone who has access to your DB changed his account lvl and turned it back to player at the end, probably.
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To this I can add, while blink started to work a bit better, now it launch us sideways (a bit off of the straight trajectory) or even backwards. Sometimes for no apparent reason.
I am teleported backward when there is an obstacle in front of me. Try to Blink in front of a closed door.
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I had problems sometimes at 800, BTW sometimes (and I don't know why) when there was a record of 987 testers, there was no lag.
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This would be quite useful if it works. I will try it soon and give feedback.
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Can you please say for which rev and branch of MaNGOS it is for? And which files modifies?
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Great Work. MaNGOS is so juicy...
|MaNGOS| Best than ever!
in OldGeneral discussion
Posted
Well, there are a lot of features that people here are waiting to be implemented (vehicles, SotA, IoC, Aura-Stacking System...) but I want to take advantage of this thread to ask an important thing to MaNGOS Devs:
is the implementation of the AHBot a sign of a more open and less strictly "icylike" code?
I mean, we all know that the AHBot is not something that can be tagged as "icylike", but it is also a custom feature that does not represent what the icy-company have in the original project.
Are we going to implement hacky Vehicles? Or not-so-hackly-but-good-coded vehicles?
There will be the playerbot feature or other things like MangChat that just enhance the program without being modified in its base features (like AHBot did being disabled in config by default)?
These are questions that I am asking to know if I can hope to see more of the good things that branches like MaNGOSr2 are doing to be implemented in the master, or if I will have to continue to depend on these projects for advanced features.
By the way, to all of you who are ready to blame the Devs in case of a negative response to my questions, remember that this is a learning project and advanced features can always be found around GitHub, if you think that MaNGOS is "going slow".