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lukaasm

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  1. but should find point in los if possible ;p but sure we can erase that if check for config detect detectposcollision ;p
  2. Update confusedmovement generator to take into consideration LoS collisions so we won't fall under map and go trough walls anymore ;] http://pastebin.com/PZG5Qk6J w/o checking detectposcollision in config so if getnearpoint can't find point in los we always get point where collision occurs http://pastebin.com/LT53K7zg Should compile fine, but can't check it now ;f
  3. there were few problems with: "CMSG_NAME_QUERY", sometimes ppl on friends list appeard as unknown, setting it as unsafe solved it ;]
  4. tests of current patch: there is no problems ;]
  5. whole day testing and: no crashes, no weird problems ;] 2.5k online and lower world update diff especially on 'rush' hours ;]
  6. full day test with 2.5k online. No crashes, no weird behaviour, lower update time diff by 40-50 ? mtmaps based on ace ;]
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