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Manx

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  1. Revision: * * 9435 * Date 23:2:2010. Time 20:6 //===================================================== *** Hardware *** Processor: Intel® Core i7 CPU 920 @ 2.67GHz Number Of Processors: 8 Physical Memory: 4194303 KB (Available: 4194303 KB) Commit Charge Limit: 4194303 KB *** Operation System *** Windows Vista or Windows Server 2008 Server 4.0 (Version 6.1, Build 7600) //===================================================== Exception code: C0000005 ACCESS_VIOLATION Fault address: 0081F3DB 01:0041E3DB C:\\Server wow\\mangosd.exe Registers: EAX:72616863 EBX:F33BBEE8 ECX:72616863 EDX:00000000 ESI:00000000 EDI:008A0720 CS:EIP:0023:0081F3DB SS:ESP:002B:0B2CCA00 EBP:0B2CFAE4 DS:002B ES:002B FS:0053 GS:002B Flags:00010246 Call stack: Address Frame Function SourceFile 0081F3DB 00000000 WorldSession::HandleSetActiveMoverOpcode+12B 00604760 00000000 WorldSession::Update+120 006145E3 00000000 World::UpdateSessions+C3 00612E75 00000000 World::Update+365 00430A5E 00000000 WorldRunnable::run+8E 008A0739 00000000 ACE_Based::Thread::ThreadTask+19 73CA1B84 00000000 ?invoke@ACE_OS_Thread_Adapter@@UAEKXZ+74 74783433 00000000 _endthreadex+44 747834C7 00000000 _en ======================== Local Variables And Parameters Call stack: Address Frame Function SourceFile 0081F3DB 00000000 WorldSession::HandleSetActiveMoverOpcode+12B Local <user defined> 'this' Local <user defined> 'recv_data' punting on symbol guid 00604760 00000000 WorldSession::Update+120 Local <user defined> 'opHandle' Local <user defined> 'this' punting on symbol __formal Local <user defined> 'packet' punting on symbol currTime 006145E3 00000000 World::UpdateSessions+C3 Local <user defined> 'next' Local <user defined> 'itr' Local <user defined> 'this' punting on symbol diff Local <user defined> 'sess' 00612E75 00000000 World::Update+365 punting on symbol i Local <user defined> 'this' punting on symbol diff 00430A5E 00000000 WorldRunnable::run+8E punting on symbol diff Local <user defined> 'this' punting on symbol realCurrTime punting on symbol realPrevTime punting on symbol prevSleepTime 008A0739 00000000 ACE_Based::Thread::ThreadTask+19 punting on symbol param Local <user defined> '_task' 73CA1B84 00000000 ?invoke@ACE_OS_Thread_Adapter@@UAEKXZ+74 74783433 00000000 _endthreadex+44 I have no idea how to avoid this crash. Help me please
  2. else { // If not stopped then stop it and set the reset of TimeTracker to waittime creature.StopMoving(); SetStoppedByPlayer(false); if(!i_path) { sLog.outDebug("wtf? path is null!\\n"); //-----add this check return true; } i_nextMoveTime.Reset(i_path->at(i_currentNode).delay); ++i_currentNode; if (i_currentNode >= i_path->size()) i_currentNode = 0; } Could u tell me please, where shall i type it?
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