Jump to content

mnocz

Members
  • Posts

    21
  • Joined

  • Last visited

    Never
  • Donations

    0.00 GBP 

Posts posted by mnocz

  1. Option to not load loot items are already on ahbot.conf

    AuctionHouseBot.Items.Loot = 1

    Actived by default. Disable it, rebuild your ah and you will not have looted items.

    # AuctionHouseBot.Items.Loot

    # Include items that can be looted or fished for.

    # Default 1

    This mean items from loot, but I speak about items that can be looted. Items that contains other items.

    Items like this: http://www.wowhead.com/item=5759#contains

    This lootable items can not be put in auction by player.

  2. I am still testing money explits...

    One source of money exploits are lootable items. Repair of this exploit need change item prices in DB.

    But if a player try put lootable item to auction, so it is not allowed.

    So I think that AHSeller should not put lootable items to Auction too (or properties setting enable/disable it).

    Or must be created SQL patch on all items that are lootable and AHSeller puts into auction.

  3. In this code you can see on config buyer are working

    mysql> SELECT * FROM auction WHERE lastbid!=0;
    +--------+---------+----------+---------------+-----------+-------------+------------+------------+---------+----------+---------+
    | id     | houseid | itemguid | item_template | itemowner | buyoutprice | time       | buyguid    | lastbid | startbid | deposit |
    +--------+---------+----------+---------------+-----------+-------------+------------+------------+---------+----------+---------+
    | 116433 |       7 |  1335924 |         41603 |         1 |     1000000 | 1286013666 | 4294967295 |   90900 |    30000 |   30000 |
    | 116421 |       7 |  1335904 |         41603 |         1 |       40000 | 1286013399 | 4294967295 |   30001 |    30000 |   30000 |
    | 116439 |       7 |  1335923 |         41603 |         1 |      300000 | 1286013689 | 4294967295 |  221100 |    30000 |   30000 |
    | 116440 |       7 |  1117718 |         41603 |         1 |     9000000 | 1286013715 | 4294967295 |  239400 |   210000 |  210000 |
    +--------+---------+----------+---------------+-----------+-------------+------------+------------+---------+----------+---------+
    4 rows in set
    

    So i don't see where the problem are... I will try your conf when you post it.

    Anyway i will work on buyer next week (started now to modify algorithm to make it more unpredictable)

    If you whant some new stuff (you think it will be important to have) on ah seller part or see any other bug please be free to post it. If no feedback about it i will considere all is fine and do code rebase only for future "under review" section.

    Here is my plan for buyer part.

    - make a decision about auction entry only 1 time. (mean at next auction scan by buyer it will be ignored)

    - the more cheaper are the item the more chance you will have to sell it.

    - if there is other item same as your (selled by ahbot or other player) less expensive you will have less chance to sell it.

    - if this kind of item is the only one exist on the ah you will have more chance to sell it at expensive price.

    - The bid will be computed to be minimal one. (percentage of total price)

    - And probably other idea... so stay tuned :)

    Hello,

    In last revision AHbot is Buyer functional in all Auctions:) Tested today, Great:)

    With Money Exploits it will be more complicated than I think at first time:/

    The problem is in BINDprice and BuyerPrice...I make more tests and write what i found...

  4. I use the latest mangos with the lates new_ah patch and it work perfect. I wanted to test it out so I created a Admin account and went to the AH to sell stuff. I put 9 items on the AH for between 20g and 25g. Let my server run and came back 3 hrs later and found in my mail 6 sold out. So 6 x 20g is 120g in 3 hrs.

    What I want to know...is that not a bit to much money in 3 hrs? It is fun that AHbot buy stuff but if you get much money in less time it ruin the game a bit. Or is that not so much money in 3 hrs. I hardly play on the blizz server so I don`t know what normal is for the ammount of money.

    Yes, we knows about this money exploit. I am working on new configuration for AHBot now.

  5. If you are satisfied with your actual ahbot conf can you please share it with us? I will make it new default.

    I still working on the new ingame command, i have to implement status and rebuild before i update the patch. I hope i will have time today.

    Ok, I test something yet, and then i post my conf.

    I use AHBot on blizzlike server with low population, so my AHBot do not sell puprle and better items, and more limitations. So I configure AHBot on dev server to sell all items and try money exploits form much kind of items as possible.

  6. Update:

    - Removed the need of getauctionhouseentrybyfaction method.

    - Added ingame commands just type (in level 3 account) .ahbot help for complete list.

    - Some comment added and some optimisation.

    @ EARTHWALKER, Just updated so please try with latest build.

    ps: didnt have time till now to test gcc compilation...

    Lastest MaNGOS + SD2 + AHbot_new

    Err at compilation:

    make[3]: Leaving directory `/home/mangos/mcompile/mworldtest/mangos/objdir/src/realmd'
    Making all in game
    make[3]: Entering directory `/home/mangos/mcompile/mworldtest/mangos/objdir/src/game'
    Making all in AuctionHouseBot
    make[4]: Entering directory `/home/mangos/mcompile/mworldtest/mangos/objdir/src/game/AuctionHouseBot'
     CXX    AuctionHouseBot.o
    In file included from ../../../../src/game/AuctionHouseBot/AuctionHouseBot.cpp:1:
    ../../../../src/game/AuctionHouseBot/AuctionHouseBot.h:421: error: expected â,â or â...â before â||â token
    ../../../../src/game/AuctionHouseBot/AuctionHouseBot.cpp: In member function âvoid AuctionHouseBot::addNewAuctionBuyerBotBid(AHBConfig*, WorldSession*)â:
    ../../../../src/game/AuctionHouseBot/AuctionHouseBot.cpp:326: warning: format â%fâ expects type âdoubleâ, but argument 3 has type âlong doubleâ
    ../../../../src/game/AuctionHouseBot/AuctionHouseBot.cpp:345: warning: format â%fâ expects type âdoubleâ, but argument 3 has type âlong doubleâ
    ../../../../src/game/AuctionHouseBot/AuctionHouseBot.cpp: In member function âvoid AuctionHouseBot::Initialize()â:
    ../../../../src/game/AuctionHouseBot/AuctionHouseBot.cpp:598: warning: format not a string literal and no format arguments
    ../../../../src/game/AuctionHouseBot/AuctionHouseBot.cpp:628: warning: format not a string literal and no format arguments
    ../../../../src/game/AuctionHouseBot/AuctionHouseBot.cpp:779: warning: format â%uâ expects type âunsigned intâ, but argument 4 has type âsize_tâ
    ../../../../src/game/AuctionHouseBot/AuctionHouseBot.cpp:779: warning: format â%uâ expects type âunsigned intâ, but argument 5 has type âsize_tâ
    ../../../../src/game/AuctionHouseBot/AuctionHouseBot.cpp:779: warning: format â%uâ expects type âunsigned intâ, but argument 6 has type âsize_tâ
    ../../../../src/game/AuctionHouseBot/AuctionHouseBot.cpp:779: warning: format â%uâ expects type âunsigned intâ, but argument 7 has type âsize_tâ
    ../../../../src/game/AuctionHouseBot/AuctionHouseBot.cpp:779: warning: format â%uâ expects type âunsigned intâ, but argument 8 has type âsize_tâ
    ../../../../src/game/AuctionHouseBot/AuctionHouseBot.cpp:779: warning: format â%uâ expects type âunsigned intâ, but argument 9 has type âsize_tâ
    ../../../../src/game/AuctionHouseBot/AuctionHouseBot.cpp:779: warning: format â%uâ expects type âunsigned intâ, but argument 10 has type âsize_tâ
    ../../../../src/game/AuctionHouseBot/AuctionHouseBot.cpp: At global scope:
    ../../../../src/game/AuctionHouseBot/AuctionHouseBot.cpp:1086: error: expected â,â or â...â before â||â token
    ../../../../src/game/AuctionHouseBot/AuctionHouseBot.cpp: In member function âvoid AuctionHouseBot::SetItemsAmount(uint32, uint32, uint32, uint32, uint32, uint32)â:
    ../../../../src/game/AuctionHouseBot/AuctionHouseBot.cpp:1093: error: expected primary-expression before â||â token
    ../../../../src/game/AuctionHouseBot/AuctionHouseBot.cpp:1093: error: expected primary-expression before â)â token
    ../../../../src/game/AuctionHouseBot/AuctionHouseBot.cpp:1094: error: âyeâ was not declared in this scope
    make[4]: *** [AuctionHouseBot.o] Error 1
    make[4]: Leaving directory `/home/mangos/mcompile/mworldtest/mangos/objdir/src/game/AuctionHouseBot'
    make[3]: *** [all-recursive] Error 1
    make[3]: Leaving directory `/home/mangos/mcompile/mworldtest/mangos/objdir/src/game'
    make[2]: *** [all-recursive] Error 1
    make[2]: Leaving directory `/home/mangos/mcompile/mworldtest/mangos/objdir/src'
    make[1]: *** [all-recursive] Error 1
    make[1]: Leaving directory `/home/mangos/mcompile/mworldtest/mangos/objdir'
    make: *** [all] Error 2

  7. cyberium i tryed to use your ahbot patch. but i get 3 errors 9 ok when core is done built using mangos 10558was using xeross branck witch allways worked good for me (10484)... tell i updated core to 10558

    Hi,

    I tyred now compile lastest Core+SD2+AHBot_new and it is done with no errors:)

    I know these AHBot_new bugs:

    Neutral AHBot_Buyer do not buy.

    Money exploits.

    -1. some lootable items have in DB(UDB ) abnormal low sell/buy(copper-silver) prices. This items are lootable and treir content is able sell for many golds. Items like Bag of coins, bag of gems etc... If you change sell/buy(it depends on method you generate seller prices) price so this money exploit is resolved:)

    -2. default AHBot properties...(example) is possible buy item from AHBot_seller for 5Golds and sell to AHBot_buyer for 20Golds. But if change properties, so all is ok and this money exploit is resolved:)

  8. If you use SD2, so you will be must edit the patch in "configure.ac" section before apply patch.

    src/bindings/universal/Makefile

    ]) is not inthere but src/bindings/ScriptDev2/Makefile

    src/bindings/ScriptDev2/scriptdev2.conf.dist is there allready

    but when i try to apply patch i get :

    generals:/home/svn/new_ahbot# git diff master new_ahbot > ${CompileDir}/patche/AHBot.patch

    -su: /patche/AHBot.patch: No such file or directory

    generals:/home/svn/new_ahbot# git diff master new_ahbot > ${CompileDir}../AHBot.patch

    generals:/home/svn/new_ahbot# cd ../master

    generals:/home/svn/master# git apply ${CompileDir}../AHBot.patch

    error: patch failed: configure.ac:308

    error: configure.ac: patch does not apply

    You must edit ${CompileDir}/patche/AHBot.patch

    no ${SourcesDir}/configure.ac

  9. Hi,

    does anyone has some new patchfile for me

    when i try to make it myself i only get errors

    git clone git://github.com/xeross/mangos.git ahbot

    cd ahbot

    git checkout -b ahbot origin/ahbot

    git diff 4bbb824c8088d28d9736bea51edcda586c471901 ahbot > ../ahbot.patch

    Hi,

    try this:

    cd ${CompileDir}
    git clone [url]http://github.com/cyberium/mangos.git[/url] ahbot
    cd ahbot
    git checkout -b new_ahbot origin/new_ahbot
    git diff  master new_ahbot > ${CompileDir}/patche/AHBot.patch
    cd ${SourcesDir}
    git apply ${CompileDir}/patche/AHBot.patch

    ${SourcesDir} - Subdirectory of ${CompileDir}, Mangos sources

    If you use SD2, so you will be must edit the patch in "configure.ac" section before apply patch.

    Change this:

        src/bindings/universal/Makefile
    ])

    To this:

        src/bindings/ScriptDev2/Makefile
       src/bindings/ScriptDev2/scriptdev2.conf.dist

  10. Update:

    - added comment on the code.

    - removed some bug on ahbuyer.

    Has i said i only will debug ahbuyer for now. No optmising or adding stuff on it.

    Can anyone give me feedback on the ahbuyer?

    Hello,

    Compiled with last MaNGOS revision + SD2, no problem.

    Buyer buy only at Aliance/Hrode Auctions. Do not buy at neutral Auction for me.

    AuctionHouseBot.Alliance.Buyer.Enabled = 1

    AuctionHouseBot.Horde.Buyer.Enabled = 1

    AuctionHouseBot.Neutral.Buyer.Enabled = 1

    AuctionHouseBot.Buyer.Bid.Interval = 1

    AuctionHouseBot.Buyer.BidDigin.Interval = 1

  11. I have still some problems, I try to sell items and after 4 hours nobody buy them (I have devided by 2 the price suggested, I continue to wait :) )

    Hi, it s mistake.

    Cyberium said "I confirm ahbuyer don't work as expected iam trying to get it work.".

    So AHBuyer do not work now, and he will try repair it as soon as possible:)

    Maybe in next version will AHBuyer functional.

    Good luck Cyberium:)

  12. the conf is in the sourcefile directory src/game/auctionhousebot/ahbot.conf

    ( don't know if it will be copied to any expected destination, i never compiled and run the new ahbot )

    It is copied.

    ${MangosInstallDir}/etc/ahbot.conf.dist

    must be renamed/copied as ${MangosInstallDir}/etc/ahbot.conf

    And Buyer don't functional now, so is better disable him.

    Because sometime buy something, last time buyed item for 1247514 Golds:))

  13. Hello, i have problem with BIND and BUYOUT prices.

    Sometime happend, that the BUYOUT price is lower than BIND price and then is not possible BIND that items (BUYOUT button is disabled).

    So I have an idea. Calculate BUYOUT price from BIND as simple BIND * MODIFIER.

    Something like AuctionHouseBot.BuyPrice.Buyout = 20 (1-X in percentage)

    So in this case BUYOUTprice = BINDprice * 1.20

    Thanks for our work:)

  14. Thanks, merge and compile OK:)

    But AHbot don't buy any items :/

    I have this settings:(Ubuntu MaNGOS+SD2+AHBot - all last revisions)

    AuctionHouseBot.Alliance.Items.Amount.Ratio = 100

    AuctionHouseBot.Horde.Items.Amount.Ratio = 100

    AuctionHouseBot.Neutral.Items.Amount.Ratio = 100

    AuctionHouseBot.Name = "AuctionMaster"

    AuctionHouseBot.MinTime = 12

    AuctionHouseBot.MaxTime = 48

    AuctionHouseBot.Items.Vendor = 0

    AuctionHouseBot.Items.Loot = 1

    AuctionHouseBot.Items.Misc = 1

    AuctionHouseBot.Bind.No = 1

    AuctionHouseBot.Bind.Pickup = 0

    AuctionHouseBot.Bind.Equip = 1

    AuctionHouseBot.Bind.Use = 1

    AuctionHouseBot.Bind.Quest = 0

    AuctionHouseBot.ItemsPerCycle.Boost = 1000

    AuctionHouseBot.ItemsPerCycle.Normal = 20

    AuctionHouseBot.BuyPrice.Seller = 1

    AuctionHouseBot.BuyPrice.Buyer = 0

    AuctionHouseBot.Alliance.Price.Ratio = 50

    AuctionHouseBot.Horde.Price.Ratio = 50

    AuctionHouseBot.Neutral.Price.Ratio = 50

    AuctionHouseBot.Items.ItemLevel.Min = 0

    AuctionHouseBot.Items.ItemLevel.Max = 0

    AuctionHouseBot.Items.ReqLevel.Min = 0

    AuctionHouseBot.Items.ReqLevel.Max = 0

    AuctionHouseBot.Items.ReqSkill.Min = 0

    AuctionHouseBot.Items.ReqSkill.Max = 0

    AuctionHouseBot.Items.Amount.Grey = 0

    AuctionHouseBot.Items.Amount.White = 2000

    AuctionHouseBot.Items.Amount.Green = 2500

    AuctionHouseBot.Items.Amount.Blue = 1500

    AuctionHouseBot.Items.Amount.Purple = 0

    AuctionHouseBot.Items.Amount.Orange = 0

    AuctionHouseBot.Items.Amount.Yellow = 0

    AuctionHouseBot.Class.Consumable = 6

    AuctionHouseBot.Class.Container = 4

    AuctionHouseBot.Class.Weapon = 8

    AuctionHouseBot.Class.Gem = 3

    AuctionHouseBot.Class.Armor = 8

    AuctionHouseBot.Class.Reagent = 1

    AuctionHouseBot.Class.Projectile = 2

    AuctionHouseBot.Class.TradeGood = 10

    AuctionHouseBot.Class.Generic = 1

    AuctionHouseBot.Class.Reciepe = 6

    AuctionHouseBot.Class.Quiver = 1

    AuctionHouseBot.Class.Quest = 1

    AuctionHouseBot.Class.Key = 1

    AuctionHouseBot.Class.Misc = 5

    AuctionHouseBot.Class.Glyph = 3

    # Buyer config

    AuctionHouseBot.Alliance.Buyer.Enabled = 1

    AuctionHouseBot.Horde.Buyer.Enabled = 1

    AuctionHouseBot.Neutral.Buyer.Enabled = 1

    AuctionHouseBot.Buyer.Bid.Interval = 1

    AuctionHouseBot.Buyer.BidDigin.Interval = 1

    AuctionHouseBot.BuyerPrice.Grey = 1

    AuctionHouseBot.BuyerPrice.White = 1

    AuctionHouseBot.BuyerPrice.Green = 5

    AuctionHouseBot.BuyerPrice.Blue = 12

    AuctionHouseBot.BuyerPrice.Purple = 15

    AuctionHouseBot.BuyerPrice.Orange = 20

    AuctionHouseBot.BuyerPrice.Yellow = 22

  15. Cyber slow down dude, I can't keep up with porting all the changes you're making ^^

    Also check what you commit Cyber, I've checked 2 commits of you so far and you've commited changes to files that shouldn't be changed in the first place.

    I also understand some of the config variables in the DB should be in the config file, but can we reload them if they are. And also for the per-item modifications I think for that using the DB would be best.

    Updated the first post, copy the new command to make a patch and it should work again.

    Hello,

    MaNGOS 10431

    SD2 1815

    git clone git://github.com/xeross/mangos.git ahbot

    cd ahbot

    git checkout -b ahbot origin/ahbot

    git diff 4bbb824c8088d28d9736bea51edcda586c471901 ahbot > ${CompileDir}/patche/AHBot.patch

    cd ${SourcesDir}

    git apply ${CompileDir}/patche/AHBot.patch

    I get this error:

    CXX WorldSession.o

    CXX WorldSocket.o

    ../../../src/game/World.cpp: In member function âvoid World::LoadConfigSettings(bool)â:

    ../../../src/game/World.cpp:871: error: no matching function for call to âAuctionHouseBot::setName(std::string)â

    ../../../src/game/AuctionHouseBot.h:930: note: candidates are: void AuctionHouseBot::setName(std::string&)

    CXX WorldSocketMgr.o

    make[3]: *** [World.o] Error 1

    make[3]: *** Waiting for unfinished jobs....

    make[3]: Leaving directory `/home/mangos/mcompile/mworldtest/mangos/objdir/src/game'

    make[2]: *** [all-recursive] Error 1

    make[2]: Leaving directory `/home/mangos/mcompile/mworldtest/mangos/objdir/src'

    make[1]: *** [all-recursive] Error 1

    make[1]: Leaving directory `/home/mangos/mcompile/mworldtest/mangos/objdir'

    make: *** [all] Error 2

  16. I made partially functional patch.

    Patch was created from AHBot Xeross' Branch.

    So and what mean "partially functional"?

    AHBot sell and buy only in Neutral(goblin) auctionhouse !!!!!!

    The old items in Horde and Alliance auctions stay and is possible auction them, but AHBot don't add new items and don't buy any items there :/

    Then the GM subcommand "ahexpire" is not woking, do nothing, it is empty code now. (because I don't found there a simple solution)

    I never used any of the AHBot commanda so it is not a big problem, I think:)

    Until anyone made better patch with all functional auctionhouses, you can use this one with functional Neutral AuctionHouse.

    I spawned Neutral Auctioneeers Goblins to Aliance and Horde AuctionHouse and set more items in neutral Auction as compensation of this :) (.npc add 8661)

    I'm sorry, but I am Java programmer and c++ do as hobby for MaNGOS. Maybe later I'll have more time to learn more MaNGOS hardcode secrets and make better patches. I'll try make this patch functional for all auctionHouses, but this is the best I can made at this time.

    Compatible MaNGOS revision: 10269+

    Tested today, compile OK, Server running and AHBot works (partially).

    Way to apply patch:

    Go to MaNGOS git repository and use commnad:

    git apply "PATH TO PATCH"\\AHBot_mnocz_20100725_MaNGOSr10269.patch

    Download patch

  17. seem's like I messed that up! NVM it was late...

    - auction->auctioneer = fields[1].GetUInt32();

    + uint32 houseid = fields[1].GetUInt32();

    ...thats why. Ok this patch compiles but I've not tested it...I've adding auctioneer back into the structure, ugly tho as it should be derived from new houseid variable. Can somebody test pls

    Hi, I tryed compile but end with compile error.

    Platform: Linux Ubuntu

    Mangos: 10264

    SD2: 1749

    ../../../src/game/AuctionHouseBot.cpp: In member function âvoid AuctionHouseBot::addNewAuctions(Player*, AHBConfig*)â:
    ../../../src/game/AuctionHouseBot.cpp:28: error: invalid conversion from âuint32â to âUnit*â
    ../../../src/game/AuctionHouseBot.cpp:28: error:   initializing argument 1 of âstatic const AuctionHouseEntry* AuctionHouseMgr::GetAuctionHouseEntry(Unit*)â
    ../../../src/game/AuctionHouseBot.cpp: In member function âvoid AuctionHouseBot::addNewAuctionBuyerBotBid(Player*, AHBConfig*, WorldSession*)â:
    ../../../src/game/AuctionHouseBot.cpp:459: error: invalid conversion from âuint32â to âUnit*â
    ../../../src/game/AuctionHouseBot.cpp:459: error:   initializing argument 1 of âstatic const AuctionHouseEntry* AuctionHouseMgr::GetAuctionHouseEntry(Unit*)â
    ../../../src/game/AuctionHouseBot.cpp:603: warning: format â%fâ expects type âdoubleâ, but argument 3 has type âlong doubleâ
    ../../../src/game/AuctionHouseBot.cpp:657: warning: format â%fâ expects type âdoubleâ, but argument 3 has type âlong doubleâ
    ../../../src/game/AuctionHouseBot.cpp:664: warning: format â%fâ expects type âdoubleâ, but argument 3 has type âlong doubleâ
    ../../../src/game/AuctionHouseBot.cpp:683: warning: format â%fâ expects type âdoubleâ, but argument 3 has type âlong doubleâ
    ../../../src/game/AuctionHouseBot.cpp: In member function âvoid AuctionHouseBot::Initialize()â:
    ../../../src/game/AuctionHouseBot.cpp:813: warning: format not a string literal and no format arguments
    ../../../src/game/AuctionHouseBot.cpp:840: warning: format not a string literal and no format arguments
    ../../../src/game/AuctionHouseBot.cpp:1027: warning: format â%dâ expects type âintâ, but argument 3 has type âsize_tâ
    ../../../src/game/AuctionHouseBot.cpp:1028: warning: format â%dâ expects type âintâ, but argument 3 has type âsize_tâ
    ../../../src/game/AuctionHouseBot.cpp:1029: warning: format â%dâ expects type âintâ, but argument 3 has type âsize_tâ
    ../../../src/game/AuctionHouseBot.cpp:1030: warning: format â%dâ expects type âintâ, but argument 3 has type âsize_tâ
    ../../../src/game/AuctionHouseBot.cpp:1031: warning: format â%dâ expects type âintâ, but argument 3 has type âsize_tâ
    ../../../src/game/AuctionHouseBot.cpp:1032: warning: format â%dâ expects type âintâ, but argument 3 has type âsize_tâ
    ../../../src/game/AuctionHouseBot.cpp:1033: warning: format â%dâ expects type âintâ, but argument 3 has type âsize_tâ
    ../../../src/game/AuctionHouseBot.cpp:1034: warning: format â%dâ expects type âintâ, but argument 3 has type âsize_tâ
    ../../../src/game/AuctionHouseBot.cpp:1035: warning: format â%dâ expects type âintâ, but argument 3 has type âsize_tâ
    ../../../src/game/AuctionHouseBot.cpp:1036: warning: format â%dâ expects type âintâ, but argument 3 has type âsize_tâ
    ../../../src/game/AuctionHouseBot.cpp:1037: warning: format â%dâ expects type âintâ, but argument 3 has type âsize_tâ
    ../../../src/game/AuctionHouseBot.cpp:1038: warning: format â%dâ expects type âintâ, but argument 3 has type âsize_tâ
    ../../../src/game/AuctionHouseBot.cpp:1039: warning: format â%dâ expects type âintâ, but argument 3 has type âsize_tâ
    ../../../src/game/AuctionHouseBot.cpp:1040: warning: format â%dâ expects type âintâ, but argument 3 has type âsize_tâ
    ../../../src/game/AuctionHouseBot.cpp: In member function âvoid AuctionHouseBot::Commands(uint32, uint32, uint32, char*)â:
    ../../../src/game/AuctionHouseBot.cpp:1093: error: invalid conversion from âuint32â to âUnit*â
    ../../../src/game/AuctionHouseBot.cpp:1093: error:   initializing argument 1 of âstatic const AuctionHouseEntry* AuctionHouseMgr::GetAuctionHouseEntry(Unit*)â
     CXX    AuctionHouseMgr.o
    make[3]: *** [AuctionHouseBot.o] Error 1
    make[3]: *** Waiting for unfinished jobs....
    make[3]: Leaving directory `/home/mangos/mcompile/mworlddev/mangos/objdir/src/game'
    make[2]: *** [all-recursive] Error 1
    make[2]: Leaving directory `/home/mangos/mcompile/mworlddev/mangos/objdir/src'
    make[1]: *** [all-recursive] Error 1
    make[1]: Leaving directory `/home/mangos/mcompile/mworlddev/mangos/objdir'
    make: *** [all] Error 2

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Privacy Policy Terms of Use