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NIKE

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Posts posted by NIKE

  1. // Lava Lash
               if (m_spellInfo->SpellFamilyFlags2 & 0x00000004)
               {
                   if (m_caster->GetTypeId()!=TYPEID_PLAYER)
                       return;
                   Item *item = ((Player*)m_caster)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
                   if (item)
                   {
                       // Damage is increased if your off-hand weapon is enchanted with Flametongue.
                       Unit::AuraList const& auraDummy = m_caster->GetAurasByType(SPELL_AURA_DUMMY);
                       for(Unit::AuraList::const_iterator itr = auraDummy.begin(); itr != auraDummy.end(); ++itr)
                       {
                           if( (*itr)->GetSpellProto()->SpellFamilyName==SPELLFAMILY_SHAMAN &&
                               (*itr)->GetSpellProto()->SpellFamilyFlags & 0x0000000000200000LL &&
                               (*itr)->GetCastItemGUID() == item->GetGUID())
                           {
                              m_damage += m_damage * damage / 100;
                              return;
                           }
                       }
                   }
                   return;
               }
               break;

    maybe use

      
     SpellEntry const *spellInfo = sSpellStore.LookupEntry( triggered_spell_id );
    if(spellInfo->AttributesEx3 & SPELL_ATTR_EX3_REQ_OFFHAND)
           {
               Item* item = ((Player*)m_caster)->GetWeaponForAttack(OFF_ATTACK);
    
               // skip spell if no weapon in slot or broken
               if(!item || item->IsBroken() )
                   return;
    
               // skip spell if weapon not fit to triggered spell
               if(!item->IsFitToSpellRequirements(spellInfo))
                   return;
           }

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