nikko
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Posts posted by nikko
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Anyone working on it or can confirm?
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Mangos Version: 9245
Custom Patches: 3.3.0a
SD2 Version: ScriptDev2 (for MaNGOS 9245+) - ScriptDev2 Rev. 1516
Database Name and Version: UDB 0.11.6 (386)
How it SHOULD work: Allows one-hand and off-hand weapons to be equipped in the off-hand. http://www.wowhead.com/?spell=30798
How it DOES work: Doesn't work, lets not equip the dagger in off hand. Says you can not use two weapons in one hand while
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Indeed, you are right
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Doesn't work
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Mangos Version: 9134
Custom Patches: 3.2.2a
SD2 Version: ScriptDev2 (for MaNGOS 9062+)
Database Name and Version: UDB 0.11.6 (386) for MaNGOS 8994 with SD2 SQL for rev. 1516
How it SHOULD work:
Example: http://www.wowhead.com/?item=41767
(2) Set: +100 Resilience Rating.
(2) Set: Increases attack power by 50.
(4) Set: Increases your maximum Energy by 10.
(4) Set: Increases attack power by 150.
How it DOES work:
In MANGOS only works:
(2) Set: +100 Resilience Rating. (semi fail) That gives 50 resilence, not 100
(4) Set: Increases your maximum Energy by 10.
I'm sorry, I confused you can delete the post
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Is this hack works in the last 91xx rev?
Yes, it works
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Damage is increased by 20% against Poisoned targets.
This proc only for Mutilate... Is that true? :confused:
He says mutilate have % chance to apply poisons, and that in mangos doesn't work
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The Problem is POISON doesnt proc on abilities...
That's right, and for the envenom rogue this is very important
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OK thanks you, i'm gonna test
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Mangos Version: 9100
Custom Patches: 3.2.2a
SD2 Version: ScriptDev2 (for MaNGOS 9062+)
Database Name and Version: UDB 0.11.6 (386) for MaNGOS 8994 with SD2 SQL for rev. 1516
How it SHOULD work: Allows the rogue to sneak around, but reduces your speed by 30%. Lasts until cancelled. http://www.wowhead.com/?spell=1787
How it DOES work: When you enter stealth appears like a debuff and you can't go down stealth using stealth hability, only using attacks.
Sorry about my English, is a bit bad
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80 lvl rank of Mutilate - http://www.wowhead.com/?spell=48666
How it works on official server:
4-6k crits on 80lvl,
and 3-5k on 70lvl with 70lvl's Mutilate equipped with s2/s3 daggers (~1600ap).
Youtube video, vespira rogue, pve items
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Everyone ever be confused and therefore no need to disrespect
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Anyone working on it?
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Eviscerate is a finishing move so it should not give 1 combopoint, in your case an Evis crit giving 1 combopoint should be correct.
Hershaw, Please read bold and mayus words.
Ruthlessness description: Gives your MELEE FINISHING MOVES a 60% chance to ADD A COMBO POINT to your target.
Seal Fate description: Your critical strikes FROM ABILITIES THAT ADD COMBO POINTS have a 100% chance to ADD AN ADDITIONAL COMBO POINT
Please, read carefully these two talents
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I find only one bug, Ruthlessness doesn't work with Seal Fate http://www.wowhead.com/?spell=14195
Seal Fate description: Your critical strikes from abilities that add combo points have a 100% chance to add an additional combo point.
Ruthlessness description: Gives your melee finishing moves a 60% chance to add a combo point to your target.
If you do Eviscerate crit, only gives you 1combo point, and with seal fate should give 2combo point
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Works ok in 3.2.2a
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Yes, works ok
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Mangos Version: 8886
Custom Patches: 3.2.2a
SD2 Version: ScriptDev2 (for MaNGOS 8831+)
Database Name and Version: UDB 0.11.6 (385) for MaNGOS 8798 with SD2 SQL for rev. 1495
How it SHOULD work: Incapacitates the target for up to 1 min. Must be stealthed. Only works on Humanoids, Beasts, Demons and Dragonkin that are not in combat. Any damage caused will revive the target. Only 1 target may be sapped at a time. http://www.wowhead.com/?spell=51724
How it DOES work: Doesn't take out from stealth the objective when you sap him (rogues, druids & night elfs racial and no more i think )
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Mangos Version: 8886
Custom Patches: 3.2.2a
SD2 Version: ScriptDev2 (for MaNGOS 8831+)
Database Name and Version: UDB 0.11.6 (385) for MaNGOS 8798 with SD2 SQL for rev. 1495
How it SHOULD work: Gives your melee finishing moves a 60% chance to add a combo point to your target. http://www.wowhead.com/?spell=14161
How it DOES work: Doesn't work
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This should fix vanish:
//check caster for combat if(m_caster->isInCombat() && IsNonCombatSpell(m_spellInfo) && !m_caster->isIgnoreUnitState(m_spellInfo) && m_spellInfo->Id != 11327 && m_spellInfo->Id != 11329 && m_spellInfo->Id != 26888) // Vanish hack return SPELL_FAILED_AFFECTING_COMBAT;
Yes, on server side. But client needs special aura slot and flags to allow it in different stances
Ok, I will separate these.
I'm going to test this and i tell you
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Aw, I have the same bug but I'm not sure if this patch causes this. Will try soon without it=\\
At least I'm not alone:rolleyes:
I put this patch the last in my server and vanish fails after this, im 99,9% sure is that patch
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This patch bugs Vanish http://www.wowhead.com/?spell=26889, when you use vanish in combat doesn't enter you in stealth only does vanish efect.
Before this patch vanish works ok, after this patch vanish fail.
Please find a solution.
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Is time to Bump!
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anyone can confirm?
Dual Wield bug
in OldBug reports
Posted
please, this is very important for rogues