Poe
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Posts posted by Poe
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I've seen so many people run into issues using "git clone" that it's getting nuts. The best way to get any of the branches is to "git init" a dir, then "git pull origin master" or replace master with the branch name. I use this way, and it works fine for me.
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i've done it minute ago O_o
git clone git://github.com/mangos/mangos.git <local dir name to create>
cd <created dir path>
git checkout -b <local branch name to create> origin/mangos-0.12
and works perfect, now applying patches
Okay, I'll try that.
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So, can anyone tell me the command to get the mangos-0.12 branch?
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I got the newest one in the list from here.
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Update your git versions ?
Checked on that, version is fine.
Can someone just give me the command to get the mangos-0.12 branch plz? I've always used "Git clone" b4, I just wanna make a 2.4.3 compile.
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git checkout -b 243 origin/mangos-0.12
Did that, got this:
$ git checkout -b 243 origin/mangos-0.12 fatal: git checkout: updating paths is incompatible with switching branches. Did you intend to checkout 'origin/mangos-0.12' which can not be resolved as commit?
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I know how to get the master from MaNGOS via GIT, but I would like to access the "mangos-0.12" branch, and I don't know how. The only way I've found to successfully download the master branch is to "git clone git://github.com/mangos/mangos.git" followed by where I want the files put, then after that just right-click the folder they're in, and "git bash here" followed by "git pull"
Since all the branches are in "git://github.com/mangos/mangos.git" how do I specify a branch, since it assumes master if I don't? I've read through the guides, and I haven't found the command, and I can't get any syntax or command usage info from the GIT bash window. I'd prefer to learn to use the bash window, rather than install an unneeded GUI.
halp?
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@freghar
I'm running char and realmd table in innodb with innodb_buffer_pool_size = 3072M (4GB RAM database machine), so basicly almost the full chardb should fit into the RAM.
I did the same thing, and installed a modified MySQL backend that one of my GM's came up with. Never had a problem since.
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Amen to that. Happy new years, one and all!
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Might want to clarify that this is 303TBC, not WotLK... Yet.
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Check my sig.
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I know that on the offi server is option for "froze" your account for prevent decrease of paid date/season, for example when you go on holiday etc.
Is it possible to program code for checking column "frozen" in table "account" and if value of column frozen = 1 => Show error message with information about Frozen account, and if value of column frozen = 0 =>Continue to success login
Thanks for help and sorry for my english
There's a "Locked" field in the Reamd > account that does the same thing.
As for your idea, Henhouse, I agree. I've had to jail a few characters (usually for a day or two. After the third warning, I strip their characters naked and drop them in enemy faction territory... };p ) for ninja-like tactics. Character locks are a good idea... but not as much fun.
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Since there's a jumble of commands on here, I hate adding more.
The basic command (from what I've learned so far) is
git clone (address of git repo) (local folder to create)
-OR- you can "git init" the dir yourself, and then use "git checkout". I prefer to use git clone so I can just "git bash here" then just "git pull" to update it. I have the 303-willcrashforsure branch, but it doesn't even recognize data past 2.4.x yet, nor is there a proper map extractor yet. They can't make one yet, because the info they need is in the client that hasn't been released yet. So, as impatient as we programmers are, we have to "wait"... (I hate that word.)
Hang in there comrades... We can ".die" The Lich King soon enough...
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How'd you get blocked from GoogleCode???
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I agree, plus now we have more in-game environment control from the CMD/Terminal Window. All my players are nagging me about 3.0 and I'm busting my @$$ trying to figure it out, but I'm probably just stuck waiting until our friendly neighborhood MaNGOS team figures it out. Keep it up guys! We Believe in you!
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I've had upwards of 260 players on my server, running Windows Server 2000. Five 4ghz CPU's 8gb RAM, and 4 Realms. My server is mostly used for Pre-made raids and Battlegrounds Tourney's. I know it was @least 260 because we had 30 IP's with @least 10 players each. It took us 2 months coordinate it all (because we all work) but it was kick@$$!!! My server handled it fine, but my bandwidth was sapped dry. I have a T1 line for my home office.
[PATCH] AuctionHouse Bot
in OldCore modifications
Posted
Is it possible (and if so, How would I) to use this for MaNGOS-0.12 ?