Proxy
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Thanks you for the patch .
EDIT: The SQL patch is wrong, the forumla is:
UPDATE `pet_levelstats`
SET mindmg = level - (level/4), maxdmg = level + (level/4);
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What bug does the patch fix? What features does the patch add?
This patch adds reputation tabard "championing" for WOTLK factions
For which repository revision was the patch created?
8001
Is there a thread in the bug report section or at lighthouse? If yes, please add a link to the thread.
Yes, this thread
Who has been writing this patch? Please include either forum user names or email addresses.
Me, Energy.
Patch code(insert it into textfile and rename it to .patch, then apply):
diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 8126abc..9acb0af 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -5731,6 +5731,7 @@ int32 Player::CalculateReputationGain(uint32 creatureOrQuestLevel, int32 rep, in //Calculates how many reputation points player gains in victim's enemy factions void Player::RewardReputation(Unit *pVictim, float rate) { + uint32 tabardFactionID = 0; if(!pVictim || pVictim->GetTypeId() == TYPEID_PLAYER) return; @@ -5739,11 +5740,28 @@ void Player::RewardReputation(Unit *pVictim, float rate) if(!Rep) return; + // Northrend tabards reputation bonus + if(HasAura(57818) && (Rep->repfaction1 == 1037) && (Rep->repfaction2 == 1052)) + { + Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_TABARD ); + if(item) + tabardFactionID = pItem->GetProto()->RequiredReputationFaction; + } + if(Rep->repfaction1 && (!Rep->team_dependent || GetTeam()==ALLIANCE)) { - int32 donerep1 = CalculateReputationGain(pVictim->getLevel(), Rep->repvalue1, Rep->repfaction1, false); + int32 donerep1 = CalculateReputationGain(pVictim->getLevel(), Rep->repvalue1, tabardFactionID == 0 ? Rep->repfaction1 : tabardFactionID, false); donerep1 = int32(donerep1*rate); - FactionEntry const *factionEntry1 = sFactionStore.LookupEntry(Rep->repfaction1); + FactionEntry const *factionEntry1 = sFactionStore.LookupEntry(tabardFactionID == 0 ? Rep->repfaction1 : tabardFactionID); uint32 current_reputation_rank1 = GetReputationMgr().GetRank(factionEntry1); if (factionEntry1 && current_reputation_rank1 <= Rep->reputation_max_cap1) GetReputationMgr().ModifyReputation(factionEntry1, donerep1); @@ -5759,9 +5777,9 @@ void Player::RewardReputation(Unit *pVictim, float rate) if(Rep->repfaction2 && (!Rep->team_dependent || GetTeam()==HORDE)) { - int32 donerep2 = CalculateReputationGain(pVictim->getLevel(), Rep->repvalue2, Rep->repfaction2, false); + int32 donerep2 = CalculateReputationGain(pVictim->getLevel(), Rep->repvalue2, tabardFactionID == 0 ? Rep->repfaction2 : tabardFactionID, false); donerep2 = int32(donerep2*rate); - FactionEntry const *factionEntry2 = sFactionStore.LookupEntry(Rep->repfaction2); + FactionEntry const *factionEntry2 = sFactionStore.LookupEntry(tabardFactionID == 0 ? Rep->repfaction2 : tabardFactionID); uint32 current_reputation_rank2 = GetReputationMgr().GetRank(factionEntry2); if (factionEntry2 && current_reputation_rank2 <= Rep->reputation_max_cap2) GetReputationMgr().ModifyReputation(factionEntry2, donerep2);
If we have correct values in `creature_onkill_reputation` table(RewOnKillRepFaction1 == 1037(Alliance Vanguard), and RewOnKillRepFaction2 == 1052(Horde Expedition)), it looks for tabard auras on player, and changing faction id if needed(tabard equipped).
Example creature_onkill_reputation data:
-- Loken Heroic INSERT INTO `creature_onkill_reputation` VALUES (31538, 1037, 1052, 7, 0, 250, 7, 0, 250, 1); -- Loken Normal INSERT INTO `creature_onkill_reputation` VALUES (28923, 1037, 1052, 7, 0, 50, 7, 0, 50, 1); -- Keristrasza heroic INSERT INTO `creature_onkill_reputation` VALUES (30540, 1037, 1052, 7, 0, 250, 7, 0, 250, 1); -- Keristrasza normal should not give any reputation -- INSERT INTO `creature_onkill_reputation` VALUES (26723, 1037, 1052, 7, 0, 50, 7, 0, 50, 1);
This worked as intended for me, but there is one bug with MaNGOS's reputation system(not this patch): if faction(that we trying to increase reputation with) have child factions (i.e. Alliance Vanguard has sub-factions:Explorers' League, The Frostborn, The Silver Covenant, Valiance Expedition), that faction doesn't receive any rep, but all of child factions' reputation is being increased by same amount(250 on heroic and 50 on normal in this case).
Works fine, but u have change
+ // Northrend tabards reputation bonus+ if(HasAura(57818) && (Rep->repfaction1 == 1037) && (Rep->repfaction2 == 1052))
+ {
+ Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_TABARD );
+ if(item)
+ tabardFactionID = pItem->GetProto()->RequiredReputationFaction;
+ }
+
for
+ // Northrend tabards reputation bonus+ if(HasAura(57818) && (Rep->repfaction1 == 1037) && (Rep->repfaction2 == 1052))
+ {
+ Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_TABARD );
+ if(pItem)
+ tabardFactionID = pItem->GetProto()->RequiredReputationFaction;
+ }
+
And Works pefect
[patch] kill command
in ... acceptedOld
Posted
The link is broken