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Reve

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Posts posted by Reve

  1. What bug does the patch fix? What features does the patch add?

    Implements dummy of the spell Emerge

    For which repository revision was the patch created?

    10409

    Is there a thread in the bug report section or at lighthouse? If yes, please add a link to the thread.

    no

    Who has been writing this patch? Please include either forum user names or email addresses.

    reve, with a bit of guidance from NoFantasy

    Patch

    R.

  2. Hi, from rev 10073 many script in SD2 dnt work because they use movement generator and whith 10073 npc can't move with this so now we need rewrite all SD2 script to activate npc movement (How ??) or added modifcation to core .

    Most likely you forgot to update your SD2 conf file mate. It prevents SD2 DB from loading meaning no waypoints and no script texts.

    R.

  3. The patch got errors.

    ../../../src/game/AchievementMgr.cpp: In member function bool AchievementMgr::IsCompletedAchievement(const AchievementEntry*):
    ../../../src/game/AchievementMgr.cpp:1224: error: achievement was not declared in this scope
    ../../../src/game/AchievementMgr.cpp:1225: error: return-statement with no value, in function returning int
    

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