SeTm
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Posts posted by SeTm
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Regarding NPC vs. NPC fights, its a bit different here.
You CAN get kill credit if you do enough damage to the NPC. Meaning: If two NPCs are already fighting, you can still get credit if health isn't below a certain value. I don't know the exact percentage, but it should be somewhere close to 50%(-10% ?). So if the NPC is untapped(meaning no other player has attacked it yet) and you deal at least 50% of the damage, the kill counts for you.
NPCs should NOT be lootable whatsoever if this condition isn't true.
I played a 70 hunter in BC and 80 mage in wotlk and I can confirm that these mechanics are still valid.
Would be nice if someone could confirm the percentage on NPC vs NPC fights.
I repeat, everything depends on pvp flags mob and possibly his faction. I know mobs are ample to hit 1 damage and you are guaranteed to get the loot from him, even if the rest of his life he will carry the other mob. I also know the mobs that are just acting on the mechanics you described.
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It would be nice to know how offi responds to loot and xp when
A. One npc kills another npc without the player hitting. Is the NPC lootable?
B. One npc kills another npc with the player hitting. Is the NPC lootable and did the player get XP?
Depends on pvp flags (and maybe faction?) npc. Some can be looted (and give xp), others can not.
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old old bug... =)))
plz not fix it =))
- if(!m_spawnedByDefault)
+ m_respawnTime = mSpawnedByDefault ?...
?????
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may be SMSG_BREAK_TARGET?
Worldpacket data(SMSG_BREAK_TARGET, pguid_size)
data.append( target->GetPackGUID() );
PS i not tested this
yep!
right opcode =)) thx.<packet date="1242994958" direction="S2C" opcode="338">8FA34FB80107</packet>
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How to drop focus frame (/focus) at the target? Need for some spells...
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Ok, i'am wrong.
Should be HandleNoImmediateEffect.
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I think the patch is now ready to commit....?
No, many hacks..
Drop charges can be handled in proc system, how it done in patch on mangos.ru
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i'm just re-using an existing one, after all this is a run speed increase effect.
Should be HandleNULL.
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+ &Aura::HandleAuraModIncreaseSpeed,
?? I don't see this handler in patch.
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With this patch i can wear Two-hand weapon and Shield in one time (without Titan Grip talent) . Bug.
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old bug. But fix need more correct.
->m_caster->SendMessageToSet(&data, true);
toself commented, need ditectly send to player if caster playervoid WorldObject::SendMessageToSet(WorldPacket *data, bool /*bToSelf*/)m_caster->SendMessageToSet(&data, false);if (m_caster->GetTypeId() == TYPEID_PLAYER)
((Player*)m_caster)->GetSession()->SendPacket( &data );
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bump, it's work.
Before 3.1 Recently bandage have SPELL_AURA_MECHANIC_IMMUNITY, ater 3.1 SPELL_AURA_DUMMY.
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Maybe should put 0 threat for totem spells in spell_threat table?
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Wrong packet. Maybe wrong spell 53787. Sniff mb?
http://www.wowhead.com/?spell=53787 read comments.
[patch] 10% healing reduction on battlegrounds and arenas
in ... acceptedOld
Posted
bump, simple patch.