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shadtews

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Posts posted by shadtews

  1. dtrombley,

    Try this and see if this helps

    get this obviously http://depositfiles.com/files/y524hv1wr

    then on your server (assuming Linux flavor and a mangos home dir of /data/mangos_dk)

    git clone git://github.com/mangos/mangos.git

    cd mangos

    git reset --hard :/[7376]

    mkdir src/bindings/ScriptDev2

    svn co https://scriptdev2.svn.sourceforge.net/svnroot/scriptdev2/ src/bindings/ScriptDev2

    git am src/bindings/ScriptDev2/patches/MaNGOS-7356-ScriptDev2.patch

    from the bundle above (http://depositfiles.com/files/y524hv1wr) copy the maps.patch file to this directory then

    git am maps.patch

    autoreconf --install --force

    aclocal

    autoheader

    autoconf

    automake --add-missing

    automake src/bindings/ScriptDev2/Makefile

    mkdir objdir

    cd objdir

    ../configure --prefix=/data/mangos_dk --sysconfdir=/data/mangos_dk/etc --enable-cli --enable-ra --datadir=/data/mangos_dk

    make

    make install

    Last, use the ad.exe from the http://depositfiles.com/files/y524hv1wr bundle on a client patched to 3.0.9(9551) to extract maps and dbc files and copy them over to your server.

    All this assumes you have a good DB up to date and ready to go.

    Hope that helps and sorry we misunderstood each other. Hopefully this fantastic fix DiSlord has made will be in the core soon for everyone to enjoy.

    Shad

  2. Had the latest running since yesterday and no errors in the logs and no reports of people being able to breathe underwater without the timer bar showing up, nice job. I only have a handful of player so I will continue to test and if anything new crops up I will post an update. Also, no problems with mobs not aggro'ing properly anymore either, if you attack them and they are high above or below you they now run up to you and attack. No idea if that was related but its gone now.

  3. Detrombly

    The work DiSlord is doing on the ad.exe and maps in general does in fact fix the problem where water acts like lava (along with a bunch of others). As you can see by this thread things are still in the development and testing phases and trying to keep up with all the changes might be a pain if you are trying to make this work "as is" with a present running version. One thing you might consider while waiting for this to be accepted into the core is disabling lava damage. I remember seeing a thread where someone said how to do that. I guess what I am saying is the ad.exe and map patches are changing so much right now you might want to wait before trying to insert it into your environment.

    thanks,

    Shad

  4. DiSlord

    When I go into Lake Everstill I do get the Breath Timer bar as expected now, nicely done. I do get some errors still and here is some of the extra logging you were looking for

    Error wrong map height multiplier

    Error loading map height data

    Error load map file:

    /data/mangos_dk/maps/0004831.map

    19:51:31 19:51:31 19:51:31 Error wrong map height multiplier

    Error loading map height data

    Error load map file:

    /data/mangos_dk/maps/0004931.map

    19:52:02 19:52:02 19:52:02 Error wrong map height multiplier

    Error loading map height data

    Error load map file:

    /data/mangos_dk/maps/0004932.map

    19:52:21 19:52:21 19:52:21 Error wrong map height multiplier

    Error loading map height data

    Let me know what else I can do to help test

  5. Using this newest ad.exe (from http://depositfiles.com/files/rr5swvitm

    ) and re-extracting the map files did not change tthe size or contents of the .map file. I diff'd the files and they were exactly the same.

    (new one)

    [root@waldo mangos_dk]# ls -al ./maps/0012940.map

    -rwxrwxrwx 1 root root 66886 2009-03-03 12:02 ./maps/0012940.map

    (previous one)

    [root@waldo mangos_dk]# ls -al ./maps.old2/0012940.map

    -rw-r--r-- 1 root root 66886 2009-03-03 00:06 ./maps.old2/0012940.map

    [root@waldo mangos_dk]# diff ./maps/0012940.map ./maps.old2/0012940.map

    [root@waldo mangos_dk]#

    Is there anything else I can provide to help troubleshoot? I can setup break points in certain methods if you like and give you variable values if that is of any help.

    EDIT:

    Opps, I see there is another version out. I will try this new one and repost.

    EDIT:

    Ok, I tried the newest download from http://depositfiles.com/ru/files/8gxr54z34 however,

    is it compatible with my MaNGOS/0.13.0 (* * Revision 7372 - *)?

    When i try and load these newest map files I get the following

    Map file '/data/mangos_dk/maps/0004331.map' is non-compatible version (outdated?). Please, create new using ad

    .exe program.

    Do I now need to update Mangos also?

  6. Another problem I see is there is no breath bar when you are under water in some places. A good example is Everstill Lake in Redridge Mountains. You can swim anywhere in that lake and never get the "breath" bar.

    If it is helpful and you would like to see any flag or vairable values I can run this in debug mode, setup break points in any method you like and post the values.

  7. Perhaps that is part of my problem. I am using VS2005 and when I try and open the VC80 project I get the following error.

    The following error has occurred during XML parsing:

    File: E:\\Source\\extractor_v2\\VC80_ad.vcproj

    Line: 9

    Column: 2

    Error Message:

    '9,00' violates enumeration constraint of '7.00 7,00 7.10 7,10 8.00 8,00'.

    The attribute 'Version' with value '9,00' failed to parse.

    The file 'E:\\Source\\extractor_v2\\VC80_ad.vcproj' has failed to load.

    I then open the VC71 project and VS2005 forces me to convert it and compile it and use it to extract the map files. Would there be any reason why the VC71 project wouldn't work after this conversion? I cannot use the VC90 project as it is too new for VS2005.

    I just downloaded http://depositfiles.com/files/qvwmif0c3, recompiled it, and re-extracted the maps and I am still having the same errors and the same issues with mobs not aggro-ing if there is a elevation difference. Is there anything else I can try or any other information I can provide?

    Also I just want to say, excellent work to all Mangos developers. I cannot tell you how much I appreciate all the hard work you all put into this. My friends and family enjoy hours of play time because of all your hard work and dedication to this project.

    Shad

  8. MaNGOS/0.13.0 (* * Revision 7372 - *) for Unix (little-endian) [world-daemon]

    ScriptDev2 version 901

    Installed the most recent map_store.patch and re-extracted all maps.

    Everything compiles clean and starts up fine, however I am getting map errors as people are moving around in game.

    Error load map file:

    /data/mangos_dk/maps/0005134.map

    18:39:38 Error load map file:

    /data/mangos_dk/maps/0005133.map

    18:42:21 Error load map file:

    /data/mangos_dk/maps/0005033.map

    18:42:21 Error load map file:

    /data/mangos_dk/maps/0005032.map

    18:42:49 Error load map file:

    /data/mangos_dk/maps/0004933.map

    18:42:53 Error load map file:

    /data/mangos_dk/maps/0004930.map

    18:43:45 Error load map file:

    /data/mangos_dk/maps/0004633.map

    18:45:01 Error load map file:

    /data/mangos_dk/maps/0004333.map

    18:45:56 Error load map file:

    /data/mangos_dk/maps/0004332.map

    18:46:18 Error load map file:

    /data/mangos_dk/maps/0004033.map

    18:46:52 Error load map file:

    /data/mangos_dk/maps/0004134.map

    Also I am seeing problems where mobs won't aggro if you are a short distance away from them and attack them from above or below. They simply stand there and let you cast (or shoot) on them till dead. A good example is at Stonewatch Tower in Redridge Mountains. There is a steep road leading up to the tower where if you attack the mobs at a distance they don't run up to you.

    I have tried this with and out VMAPS enabled in the mangosd.conf file, both with the same results as above.

    Let me know if I can provide any more information.

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