I don't know where to discuss the ptr, so I post it here. Where can I find WDBStructure.h that describe the wdb structure?
ChrRacesEntry
remove col7
ItemExtendedCostEntry
add col3
MapEntry
remove col58-108, col112-114 and add new MapDifficulty.dbc
struct MapDifficultyEntry
{
uint32 ID; // 0
uint32 unk1; // 1
uint32 type; // 2 0: normal, 1: hero, 2:, 3:
char* name[16]; // 3-18
uint32 nameflag; // 19
uint32 reset; // 20
}
ScalingStatValuesEntry
remove feralBonus
move ssdMultiplier[3] to spellBonus
SpellEntry
7 new cols, 1 col may after StancesNot, 2 cols may after TargetCreatureType, 5 cols at end
struct CharStartOutfitEntry
{
//uint32 Id; // 0
uint8 Race; // 1
uint8 Class; // 2
uint8 Gender; // 3
//uint8 unk1; // 4
int32 ItemId[MAX_OUTFIT_ITEMS]; // 5-28
//int32 ItemDisplayId[MAX_OUTFIT_ITEMS]; // 29-52 not required at server side
//int32 ItemInventorySlot[MAX_OUTFIT_ITEMS]; // 53-76 not required at server side
};