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sinaka

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Posts posted by sinaka

  1. with this patch (maybe hack) it gets fixed i'll post it in patch-section

    diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
    index 43c1ccd..86b6cf5 100644
    --- a/src/game/SpellEffects.cpp
    +++ b/src/game/SpellEffects.cpp
    @@ -6704,6 +6704,16 @@ void Spell::EffectReputation(SpellEffectIndex eff_idx)
        int32  rep_change = m_currentBasePoints[eff_idx];
    
        uint32 faction_id = m_spellInfo->EffectMiscValue[eff_idx];
    +    switch(m_spellInfo->Id)
    +    {
    +        case 69757:
    +        case 61311:
    +        case 61308:
    +        case 61306: 
    +        case 61312:
    +            rep_change *= 1.3;
    +            break;
    +    }
    
        FactionEntry const* factionEntry = sFactionStore.LookupEntry(faction_id);
    
    

  2. Mangos Version: 9737

    Custom Patches: none

    SD2 Version: 1675

    Database Name and Version : UDB 0.12.0 + Updatepack 389

    How it SHOULD work: Wenn you skill the talents "Will of the Necropolis" or "Blood Gorged" you sometimes get additional talent points. When you click the first rank of "Will of the Necropolis" you get 2 additional talent points and none is removed. The same with Blood Gorged. You get 4 additional talent points when skilling the first rank.

    How it DOES work: You shouldn't get additional talent points when skilling these talents.

    The problem occures not everytime, but sometimes. We do further research and as soon as we know a way when it occures on 100% chance, i'll post it here.

    Spells:

    // Will of the Necropolis

    49189

    50149

    50150

    // Blood Gorged

    61154

    61155

    61156

    61157

    61158

  3. there also needs to be a check for stats.rating... if the rating is 0 and a teams looses, there is a problem...

    stats.rating is uint32 if you subtract some number "x" bigger than 0 from 0 you dont get -x you get 4294967296 - x

    so there has to be a check that nothing more than the amount of stats.rating itself gets substracted from stats.rating otherwise the teams gets a pretty nice rating ^^

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