Hey
I have been playing around with the in game Calendar the past two days but now I have a few questions.
"SMSG_CALENDAR_SEND_CALENDAR" is handled by HandleCalendarGetCalendar, but it seems that is only being ran when the player logs in. How can I force the server to run HandleCalendarGetCalendar(to be more exact what do I use a parameter).
Second: Does the packet size make a diff at all?
WorldPacket data(SMSG_CALENDAR_SEND_EVENT);
or
WorldPacket data(SMSG_CALENDAR_SEND_EVENT, some Value);
See why I ask. I got it to add a event to the calendar, but player must relog to see the event. I got the calendar more or less after I figure this out, its over to invites and all the other things. Then major code cleanUp:)