I was getting an error (for example) WaypointMovementGenerator::LoadPaath: Creature (Entry: 32721 Guid: 88636) doesn't have waypoint path 0
for all creatures that were supposed to be walking around on waypoint paths.
Found a bug in the WaypointManager.cpp void WaypointManager::Load() routine.
In the creature_movement section:
WaypointPath& path = m_pathTemplateMap[id << 8]; should be WaypointPath& path = m_pathMap[id];
and farther down in the creature_movement_template section the same line has the correct m_pathTemplateMap but is missing the << 8.
Now everything is moving but some creatures are not exactly following the waypoints.
Recommended Comments
There are no comments to display.
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now