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  • Worgen and Goblin


    Visconti
    • Status: Unconfirmed
      Main Category: Quests
      Sub-Category: Quest
      Version: 22.x (Current Master Branch)

    This is a continuation of my planned starting zone playthroughs for each race up to level 10. 
    During these playthroughs I will document any bugs or issues that occurs and add them to the MangosThree bug tracker page.
    While I have no experience with development or coding, perhaps these documented experiences will help any future Cataclysm players know what to expect.
    I will also upload a separate post pertaining to mostly UI bugs.

    It is already understood that these starting zones are incompletable, I am documenting the experiences I had to share how.

    Worgen Druid and Goblin Warrior level 1

    Worgen

     - 2nd quest after character creation , "Something's Amiss" does not proc scripted event or NPC to turn quest in. Unable to proceed in zone or level up from here.

    Goblin

    - Accepting quest from quest giver NPC "Foreman Dampwick" cause other available quest to disappear. 

    - Turning in "Kaja'Cola" cause MangosThree server to crash. Unable to log back in until restarting services on server. Unable to proceed further from this quest.

     

    Edit:

    Goblin

    - It is actually the quest "Megs in Marketing" that causes the "mangosd" service to stop on the server, not "Kaja'Cola". Fix is to restart services
     


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    Rhyic

    Posted (edited)

    I'd like to add to this:

    Worgen Druid level 1

    - Same point as above, on completion of 'Lockdown!' (First worgan quest) the phase should change showing worgans attacking the humans giving you the next quest.
    - Wagons over turned, Undead structures and Undead flags that are only visible at later stages of the story. (One of the wagons is almost on the worgen spawnpoint)
    - To the right of worgen spawn is a gate, which is already open, this will be opened later on in the story.
    - Crows around the npc 'Lieutenant Walden' ('Lockdown!' quest completer) are meant to fly away when you go near them, they do not. Also seem to walk to random locations nearby, they should just stay sat on the floor until the trigger.

    Screenshot 2026-05-22 194935.png

    Edited by Rhyic


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