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Zul'Gurub Crash (Zero, One and Two)
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Question
zanderb
I have encountered this in all three builds (Zero, One and Two). Where when entering Zul'Gurub and heading toward Hakkar's pyramid the core crashes with an error of a "Segmentation fault (core dumped)." I have recreated it outside by creating a second Hakkar (ID 14834, in Zero).
Years and years ago in a previous build found a similar error in Theramore where the same error would happen when a patrolling guard walked up toward the central tower. I was able to solve that way back by using ".npc delete" on the specific MOB before it got to the crash point. With this one the core crashes before you are able to visualize/select Hakkar to delete him.
Is there a way of deleting the NPC without manually selecting it?
Thank you,
Z
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