Jump to content

Recommended Posts

Posted

This has gone alittle off-topic, but what the hell its still all related ^^

I just tought it was weird that the server would use just as much memory with 100~testers as with 30~..

And yes, the client "load"-issue is also common ^^

  • 2 weeks later...
Posted

The problem is: He is loading vmaps more and more, but not unloading it... There is something wrong or missing... Because the server is loading everything like supposed to be, but not unloading after 5 minutes.

Posted

it goes BIG on grid loading, not player count, it goes to 2 gigs really fast with 250 ppl yea cuz of the all the grid loading. but yea, ive have huge gird times and it made mangoes shoot to over 6 gigs

but basiclly what Wast3d said.

Posted

Try to launch your core with Valgrind to see if there is memory leak. It will help you i think.

Here is the command :

 valgrind --tool=memcheck --leak-check=full ./mangos-worldd

PS : With a Mangos without any patch I have some memory leak can someone confirm ?

If it's true I will try to correct them.

Posted
Try to launch your core with Valgrind to see if there is memory leak. It will help you i think.

Here is the command :

 valgrind --tool=memcheck --leak-check=full ./mangos-worldd

PS : With a Mangos without any patch I have some memory leak can someone confirm ?

If it's true I will try to correct them.

Im running mangos with mtmaps and a few other fixes on my main testing server. 150 testers no visible memory leaks. rev7887. On my 2nd testing server NO changes to core (only 5-10 online) memory is fine too mangos rev7863. All Vmaps on both.

On my main server I only updated about 2 hours ago so i will monitor it

Guest
This topic is now closed to further replies.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Privacy Policy Terms of Use