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painejake

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  1. Hmm tryed compiling and install autoconf and M4 still get this error though Any ideas?
  2. Is this the only need edits? http://github.com/dythzer/mangos/commit/fcc01ebe9168e8c3173e1e32edfc5b05826bdf80 If so i will make into a patch later on.
  3. Nothing to do with ahbot. By the look of it and the title, its multi-threading the auction house manager.
  4. I agree no stability issues from that patch at all. Would be nice if more people tested it and gave their reports.
  5. I will update the mtmaps patch i have at some point. That was a good balance across all cores. However i haven't tested this one yet so i will give it a whirl after i sort out some issues on my server.
  6. I cant find the version i had atm but if you apply the mtmaps patch from raczmans trinitycore patch queue by hand it compiles with some minor edits http://bitbucket.org/raczman/trinitycore-patches/overview/ Remember you need GCC 4.4 if i remember right to compile with mtmaps
  7. Working great now thanks for the fix No difference in stability which is a good thing
  8. No but surly if load is more balanced across cores instead of all mangos load on one core then there is more CPU for compression (depending on testers online)?
  9. Sure i got your PM I will update it for 0.14 when i get time and post it under core mods.
  10. mangos isnt multi threaded anyway so unless are are using a mtmaps patch or other id leave it at 1
  11. Thanks for this will give it a go later on patch 1.10 error applying rev 8098 - src/game/MovementHandler.cpp line 329
  12. Haha. I definitely think it would spark more enthusiasm among people contributing scripts as i think people are scared of the phrase 'C++ Scripting' I'm not to sure how or what but maybe even added development on EventAI would be a better step than going with LUA. Ofc its entirly upto the person what they want to do. Another plus to EventAI (But that depends on the job at hand as we know EventAI can only handle certain things)
  13. Nice feature will come in handy im sure
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