Jump to content

Recommended Posts

Posted

Hello,

could someone explain to me how the gameeventmgr idea works?

what i dont understand is the spawning part. i always though all items in for example the gameobject table have already spawned at server start.

But since game_event_gameobjects links to guid of those objects, how does server know what to spawn (add to world) and what not?

for example if i want one object to be added at event start, how do i have to add it to database so that it is not spawned until event starts?

Posted

I believe that if creatures have their guid in `game_event_creature` then they won't be spawned at server start but when the event that they are associated with is started either by command or if it's the time for that event.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Privacy Policy Terms of Use