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GameEventMgr


Guest Gotisch

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Hello,

could someone explain to me how the gameeventmgr idea works?

what i dont understand is the spawning part. i always though all items in for example the gameobject table have already spawned at server start.

But since game_event_gameobjects links to guid of those objects, how does server know what to spawn (add to world) and what not?

for example if i want one object to be added at event start, how do i have to add it to database so that it is not spawned until event starts?

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