Jump to content

[patch] Bleed


Auntie Mangos
 Share

Recommended Posts

As explained here: http://getmangos.eu/community/viewtopic.php?id=25332 effect mechanic is not checked for bleeds when reducing physical DoTs by armor

Index: game/SpellAuras.cpp
===================================================================
--- game/SpellAuras.cpp                (revision 6099)
+++ game/SpellAuras.cpp                (working copy)
@@ -5295,7 +5295,9 @@
                                                                pdamage = amount;

                                                                //Calculate armor mitigation if it is a physical spell
-                                                                if (GetSpellSchoolMask(GetSpellProto()) & SPELL_SCHOOL_MASK_NORMAL && GetSpellProto()->Mechanic != MECHANIC_BLEED)
+                                                                if (GetSpellSchoolMask(GetSpellProto()) & SPELL_SCHOOL_MASK_NORMAL &&
+                                                                                GetSpellProto()->Mechanic != MECHANIC_BLEED &&
+                                                                                GetSpellProto()->EffectMechanic[GetEffIndex()] != MECHANIC_BLEED )
                                                                {
                                                                                uint32 pdamageReductedArmor = pCaster->CalcArmorReducedDamage(m_target, pdamage);
                                                                                cleanDamage.damage += pdamage - pdamageReductedArmor;

Link to comment
Share on other sites

  • 38 years later...

I replace

+                                        GetSpellProto()->Mechanic != MECHANIC_BLEED &&
+                                        GetSpellProto()->EffectMechanic[GetEffIndex()] != MECHANIC_BLEED

by more correct

GetEffectMechanic(GetSpellProto(), m_effIndex) != MECHANIC_BLEED

Patch in 6104 thank you

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
 Share

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Privacy Policy Terms of Use