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Whats a proper way to send a message to player


Guest tekkeryole
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Not sure you mean. Do you mean a command or piece of code?

If you mean a command, then you can use .announce.

If you mean a piece of code, then you can look at the command .announce and see that it looks as follows:

// global announce
bool ChatHandler::HandleAnnounceCommand(const char* args)
{
   if(!*args)
       return false;

   sWorld.SendWorldText(LANG_SYSTEMMESSAGE,args);
   return true;
}

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Not sure you mean. Do you mean a command or piece of code?

If you mean a command, then you can use .announce.

If you mean a piece of code, then you can look at the command .announce and see that it looks as follows:

// global announce
bool ChatHandler::HandleAnnounceCommand(const char* args)
{
   if(!*args)
       return false;

   sWorld.SendWorldText(LANG_SYSTEMMESSAGE,args);
   return true;
}

I guess I should have clarified this, but pretty much, I'm used to ascent based emulators - arcemu/aspire/ascent and what they normally use is BroadcastMessage which sends the message to just the player. Well the last few days, i looked everything over and it seems it is SystemMessage - is this right? If I use SendWorldText it announces to the world.

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Ah, I think you want ChatHandler(player).SendSysMessage(LANG_ITEM_SAVE_FAILED);

Yea, i figured i would have to just do that and add in my own custom text defines for those.

pretty much i define what i want - LANG_W_E_I_WANT = #MY_TXT_ID where the rest of those lang defines are.

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Yea, i figured i would have to just do that and add in my own custom text defines for those.

pretty much i define what i want - LANG_W_E_I_WANT = #MY_TXT_ID where the rest of those lang defines are.

Actually, I pretty sure you can just use a string (ChatHandler(player).SendSysMessage("Some text here"); )

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