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[question] Spell Trigger


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I was wondering how can I make a spell use an object in the map as a trigger in order for the spell to be successful.

For example:

(in SpellEffects.cpp)

case 12345:
               {
                       if(m_caster->GetTypeId()!=TYPEID_PLAYER)
                               return;

                       uint32 spell_id = 12345;

                       m_caster->CastSpell(m_caster,spell_id,true,NULL);
                       return;
               }

This basically has no external checks....I would like to add a check (iterator maybe?) for a nearby object or creature from player's current XYZ position and if so then spell will be executed successfully.

Can anyone either point me out to a similar function or help me create this one please?

Thank you very much

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