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Posted

I need to make a loop through all group members to apply an auras on them.

how could i do this?

Player *plr = m_caster->getVictim();

Group *grp = plr->GetGroup();

for(itr = grp->m_memberSlots.begin(); itr != grp->m_memberSlots.end(); ++itr)

{

...

}

this is looping through group::memberslots struct, so i can get players guid only.

so... is there a better way to loop through group, or can i get players by theyr guids?

EDIT: main question would be: How to get players by they guid`s?, and i mean Player *player = get by guid or sth

thanks in advance

Posted
Player *plr = m_caster->getVictim();

if(Group *pGroup = plr->GetGroup())
{
      for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
     {
               Player* pGroupGuy = itr->getSource();
               if(!pGroupGuy)
                   continue;

              // Add aura here (prolly by pGroupGuy->CastSpell( pGroupGuy, id, true/false);

      }
}

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