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[9495][patch] Show overheal from HoT in combat log.


Guest qsa

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What bug does the patch fix? What features does the patch add?

Show overheal from healing over time effects in combat log.

For which repository revision was the patch created?

8542

Who has been writing this patch? Please include either forum user names or email addresses.

Me

diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp
index ff6d791..e7d0ab1 100644
--- a/src/game/SpellAuras.cpp
+++ b/src/game/SpellAuras.cpp
@@ -6502,10 +6502,9 @@ void Aura::PeriodicTick()
            sLog.outDetail("PeriodicTick: %u (TypeId: %u) heal of %u (TypeId: %u) for %u health inflicted by %u",
                GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId());

-            SpellPeriodicAuraLogInfo pInfo(this, pdamage, 0, 0, 0, 0.0f, isCrit);
-            m_target->SendPeriodicAuraLog(&pInfo);
-
            int32 gain = m_target->ModifyHealth(pdamage);
+            SpellPeriodicAuraLogInfo pInfo(this, pdamage, (pdamage - gain), 0, 0, 0.0f, isCrit);
+            m_target->SendPeriodicAuraLog(&pInfo);

            // add HoTs to amount healed in bgs
            if( pCaster->GetTypeId() == TYPEID_PLAYER )

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