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[Fix][9041] Hammer Of Wrath.


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* What bug does the patch fix? What features does the patch add?

This is my first patch :lol: , this patch will fix damage of this spell Hammer of Wrath.

* For which repository revision was the patch created?

8582

* Is there a thread in the bug report section or at lighthouse? If yes, please add a link to the thread.

nope.

* Who has been writing this patch? Please include either forum user names or email addresses.

Me (Goldberg002)

Tested, and works fine.

Index: SpellEffects.cpp at void Spell::EffectSchoolDMG(uint32 effect_idx)

// Avenger's Shield ($m1+0.07*$SPH+0.07*$AP) - ranged sdb for future
else if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000000000004000))
{
   float ap = m_caster->GetTotalAttackPowerValue(BASE_ATTACK);
   int32 holy = m_caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellInfo)) +
                           m_caster->SpellBaseDamageBonusForVictim(GetSpellSchoolMask(m_spellInfo), unitTarget);
   damage += int32(ap * 0.07f) + int32(holy * 7 / 100);
}
-// Hammer of Wrath ($m1+0.15*$SPH+0.15*$AP) - ranged type sdb future fix
-else if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000008000000000))
-{
-    float ap = m_caster->GetTotalAttackPowerValue(BASE_ATTACK);
-       int32 holy = m_caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellInfo)) +
-                           m_caster->SpellBaseDamageBonusForVictim(GetSpellSchoolMask(m_spellInfo), unitTarget);
-    damage += int32(ap * 0.15f) + int32(holy * 15 / 100);
-}

Thank you. :cool:

If this patch is not good, delete this Thread.

  • 2 months later...
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