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Charm effects on players


debilvul

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Charming effects aren't working on players, it only modifies their faction

So i suggest that we add a new function in Unit

something like this:

void Unit::SetPlayerCharmed(bool apply, uint64 casterGUID, uint32 spellID)
{
   ((Player*)this)->SetClientControl(this, !apply);
   if(apply)
       if(Unit* caster = ObjectAccessor::GetObjectInWorld(casterGUID, (Unit*)NULL))
           GetMotionMaster()->MoveChase(caster->getVictim());
}

and in Aura::HandleModCharm

if(m_target->GetTypeId() == TYPEID_PLAYER) 
   m_target->SetPlayerCharmed(apply, GetCasterGUID(), GetId());

the thing is that i'd add for the charmed player for melee attack his target if ready but i don't know there to put this code

if(isAttackReady())
{
   //If we are within range melee the target
   if (IsWithinDistInMap(getVictim(), ATTACK_DISTANCE))
   {
       AttackerStateUpdate(getVictim());
       resetAttackTimer();
   }
}

anyone can help?

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