Jump to content

Recommended Posts

Posted

This check makes by nanounico fixed crashes in HandleMovementOpcodes, try it:

667e7a57ff7f3140e6ce0350e3a8fc75caa9367c

src/game/MovementHandler.cpp | 2 ++

1 files changed, 2 insertions(+), 0 deletions(-)

diff --git a/src/game/MovementHandler.cpp b/src/game/MovementHandler.cpp

index b9d61f9..208b964 100644

--- a/src/game/MovementHandler.cpp

+++ b/src/game/MovementHandler.cpp

@@ -308,6 +308,8 @@ void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data )

/*----------------------*/

/* process position-change */

+ if (!plMover)

+ return;

WorldPacket data(opcode, recv_data.size());

movementInfo.time = getMSTime();

movementInfo.guid = mover->GetGUID();

  • 1 month later...
Guest
This topic is now closed to further replies.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Privacy Policy Terms of Use