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Posted

What bug does the patch fix? What features does the patch add?

Added scaling with attack power or spellpower.

For which repository revision was the patch created?

8994

Is there a thread in the bug report section or at lighthouse? If yes, please add a link to the thread.

http://getmangos.eu/community/viewtopic.php?id=2936

Who has been writing this patch? Please include either forum user names or email addresses.

Me

Link to patch:

http://pastebin.com/m53486d87

  • 39 years later...
Posted

maybe something like this:

    // Gift of the Naaru
   if (m_spellProto->SpellFamilyFlags2 & 0x80000000)
   {
       Unit *caster = GetCaster();
       if (!caster)
           return;

       SpellBonusEntry const* bonus = sSpellMgr.GetSpellBonusData(m_spellProto->Id);
       if (bonus)
       {
           int32 ap = int32(bonus->ap_bonus * caster->GetTotalAttackPowerValue(BASE_ATTACK));
           int32 sp = int32(bonus->dot_bonus * (caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto))
                    + caster->SpellBaseDamageBonusForVictim(GetSpellSchoolMask(m_spellProto), m_target)));
           m_modifier.m_amount += ap > sp ? ap : sp;
       }
   }

  • 2 months later...
Posted

link in first post is expired. Here the patch

diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp
index 3a19b61..90bd416 100644
--- a/src/game/SpellAuras.cpp
+++ b/src/game/SpellAuras.cpp
@@ -4651,6 +4651,20 @@ void Aura::HandleAuraPeriodicDummy(bool apply, bool Real)
void Aura::HandlePeriodicHeal(bool apply, bool /*Real*/)
{
    m_isPeriodic = apply;
+
+    // Gift of the Naaru
+    if ((m_spellProto->SpellFamilyFlags2 & UI64LIT(0x80000000)) && m_spellProto->SpellVisual[0] == 7625)
+    {
+        Unit *caster = GetCaster();
+        if (!caster)
+            return;
+
+        int32 ap = int32 (0.22f * caster->GetTotalAttackPowerValue(BASE_ATTACK));
+        int32 holy = caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto))
+                   + caster->SpellBaseDamageBonusForVictim(GetSpellSchoolMask(m_spellProto), m_target);
+        holy = int32(holy * 377 / 1000);
+        m_modifier.m_amount += ap > holy ? ap : holy;
+    }
}

void Aura::HandlePeriodicDamage(bool apply, bool Real)

Posted
any possibility to use spell_bonus_data table instead hardcoded?

1) if selected max from 2 cases so only can be coded.

2) spell_bonus_data only form normal implicit spell/attack power coefs, because it applied to final damage

fir scale bonuses described in spell itsefl need use explicit code because this part of original spell damage and then must be affected later percent and flag bonuses

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