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i iterate over the threatlist and do this:

                                        if (target)
                                       {
                                               m_creature->getThreatManager().getThreatList().remove((*itr));
                                               break;
                                       }

but the npc follows the just removed player inspite of it, how is this possible and what must i do against it?!? even if i set the threat of *itr to 0.0f the npc follows *itr even if other players are there with much higher number of threat! oh... btw... it's out of our scripts for a bossfight. if i remove one out of the threatlist the npc should aggro the next highest on the list, or isn't it so!?

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