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[9640][typo fix] Initilize -> Initialize


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What bug does the patch fix? What features does the patch add?

Typo fix

For which repository revision was the patch created?


Is there a thread in the bug report section or at lighthouse? If yes, please add a link to the thread.


Who has been writing this patch? Please include either forum user names or email addresses.


diff --git a/src/game/ReputationMgr.cpp b/src/game/ReputationMgr.cpp
index 5cdcdd6..d0d7c2f 100644
--- a/src/game/ReputationMgr.cpp
+++ b/src/game/ReputationMgr.cpp
@@ -195,7 +195,7 @@ void ReputationMgr::SendVisible(FactionState const* faction) const

-void ReputationMgr::Initilize()
+void ReputationMgr::Initialize()
    m_visibleFactionCount = 0;
@@ -386,7 +386,7 @@ void ReputationMgr::SetInactive(FactionState* faction, bool inactive)
void ReputationMgr::LoadFromDB(QueryResult *result)
    // Set initial reputations (so everything is nifty before DB data load)
-    Initilize();
+    Initialize();

    //QueryResult *result = CharacterDatabase.PQuery("SELECT faction,standing,flags FROM character_reputation WHERE guid = '%u'",GetGUIDLow());

diff --git a/src/game/ReputationMgr.h b/src/game/ReputationMgr.h
index f3c9705..37d4312 100644
--- a/src/game/ReputationMgr.h
+++ b/src/game/ReputationMgr.h
@@ -124,7 +124,7 @@ class ReputationMgr
        void SendStates() const;

    private:                                                // internal helper functions
-        void Initilize();
+        void Initialize();
        uint32 GetDefaultStateFlags(const FactionEntry *factionEntry) const;
        bool SetReputation(FactionEntry const* factionEntry, int32 standing, bool incremental);
        bool SetOneFactionReputation(FactionEntry const* factionEntry, int32 standing, bool incremental);
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index 0a9bcec..d32afa3 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -6544,7 +6544,7 @@ void Spell::DoSummonTotem(SpellEffectIndex eff_idx, uint8 slot_dbc)

-    pTotem->SetTypeBySummonSpell(m_spellInfo);              // must be after Create call where m_spells initilized
+    pTotem->SetTypeBySummonSpell(m_spellInfo);              // must be after Create call where m_spells initialized

    int32 duration=GetSpellDuration(m_spellInfo);
    if (Player* modOwner = m_caster->GetSpellModOwner())
diff --git a/src/game/World.cpp b/src/game/World.cpp
index a09f1e6..5708d4b 100644
--- a/src/game/World.cpp
+++ b/src/game/World.cpp
@@ -1250,7 +1250,7 @@ void World::SetInitialWorldSettings()
    mail_timer_expires = uint32( (DAY * IN_MILISECONDS) / (m_timers[WUPDATE_AUCTIONS].GetInterval()));
    sLog.outDebug("Mail timer set to: %u, mail return is called every %u minutes", mail_timer, mail_timer_expires);

-    ///- Initilize static helper structures
+    ///- Initialize static helper structures

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