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[Bug ?] Révision 9649


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Posted

Regarding this commit.

// quest objectives updated only for alive group member or dead but with not released body
if(pGroupGuy->isAlive()|| !pGroupGuy->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST))
pGroupGuy->KilledMonsterCredit(creature_id, creature_guid);

I think this way dead player will recieve kill credit if they HAVE released body.

Delete thread if I didn't get it :)

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