Jump to content

[Bug ?] Révision 9649

Guest Curious

Recommended Posts

Regarding this commit.

// quest objectives updated only for alive group member or dead but with not released body
if(pGroupGuy->isAlive()|| !pGroupGuy->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST))
pGroupGuy->KilledMonsterCredit(creature_id, creature_guid);

I think this way dead player will recieve kill credit if they HAVE released body.

Delete thread if I didn't get it :)

Link to comment
Share on other sites

  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Privacy Policy Terms of Use