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[FIX]Sudden Death


Guest ilija

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I dont know if this is proper fix(didnt test it , sorry for that!)

Spell Sudden Death.

How should it work?

Your melee hits have a 9% chance of allowing the use of Execute regardless of the target's health state. In addition, you keep at least 10 rage after using Execute.

How is it working:

You cant use execute when you have buff, but you get the buff!

diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp
index b0acd37..2639955 100644
--- a/src/game/Spell.cpp
+++ b/src/game/Spell.cpp
@@ -4494,7 +4494,7 @@ SpellCastResult Spell::CheckCast(bool strict)
            {
                if(m_spellInfo->SpellIconID == 1648)        // Execute
                {
-                    if(!m_targets.getUnitTarget() || m_targets.getUnitTarget()->GetHealth() > m_targets.getUnitTarget()->GetMaxHealth()*0.2)
+                    if(!m_targets.getUnitTarget() || ((m_targets.getUnitTarget()->GetHealth() > m_targets.getUnitTarget()->GetMaxHealth()*0.2) && (!m_caster->HasAura(52437))))
                        return SPELL_FAILED_BAD_TARGETS;
                }
                else if (m_spellInfo->Id == 51582)          // Rocket Boots Engaged

Maybe it isnt working(im quite new to mangos and C++)

EDIT: FORGOT ')' , have updated it now!

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