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[patch]Revitalize restore proper mana


Guest tehmarto

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What bug does the patch fix? What features does the patch add?

As far as I know revitalize should restore 1% from max mana, not from base mana.

For which repository revision was the patch created?

Works with with 9842 .

For which repository revision was the patch created?

Is there a thread in the bug report section or at lighthouse? If yes, please add a link to the thread.

Who has been writing this patch? Please include either forum user names or email addresses.

Me.

diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index c1723f7..1cf75b4 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -3413,15 +3449,17 @@ void Spell::EffectEnergize(SpellEffectIndex eff_idx)
        case 24532:                                         // Burst of Energy
            level_diff = m_caster->getLevel() - 60;
            level_multiplier = 4;
            break;
        case 31930:                                         // Judgements of the Wise
-        case 48542:                                         // Revitalize (mana restore case)
        case 63375:                                         // Improved Stormstrike
        case 68082:                                         // Glyph of Seal of Command
            damage = damage * unitTarget->GetCreateMana() / 100;
            break;
+        case 48542:                                         // Revitalize (mana restore case)
+            damage = damage * unitTarget->GetMaxPower(POWER_MANA) / 100;
+        break;
        default:
            break;
    }

    if (level_diff > 0)

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