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Posted

  • * the hardcoded "4" does not fit in any case (neither immolate, nor shadowflame)
    * the dot damage also needs a custom calculation (don't know if this worked before the dmg calc. patch somehow!?)

diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index e6de009..0d2af4a 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -515,8 +515,14 @@ void Spell::EffectSchoolDMG(SpellEffectIndex effect_idx)
                    // found Immolate or Shadowflame
                    if (aura)
                    {
-                        int32 damagetick = aura->GetModifier()->m_amount;
-                        damage += damagetick * 4;
+                        // get damage of dot aura
+                        int32 basepoints = aura->GetModifier()->m_amount;
+                        basepoints *= aura->GetAuraMaxDuration() / aura->GetModifier()->periodictime;
+
+                        // 60% of the dot aura damage is direct damage, value stored in basepoints of effect 1
+                        damage = basepoints * m_currentBasePoints[EFFECT_INDEX_1] / 100;
+                        // 40% of the dot aura damage is dot damage, value stored in basepoints of effect 2
+                        m_currentBasePoints[EFFECT_INDEX_1] = basepoints * m_currentBasePoints[EFFECT_INDEX_2] / (100 * GetSpellAuraMaxTicks(m_spellInfo));

                        // Glyph of Conflagrate
                        if (!m_caster->HasAura(56235))

Problem we still have with this and similar spells is, that they additionally get their 'own' bonuses applied in spelldamagebonusdone() as they are no DIRECT_DAMAGE. Maybe there exists an attribute or anything that we could use?

  • 5 weeks later...
  • 2 weeks later...
Posted
I would add about conflagrate. It says 60% on hit plus 40% over dot. Currently it is doing full damage right after cast and no dot after it.

ANy fix for this? Not work fine in +10000

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