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Join battleground


Guest riname

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Hi,

Have a look at BattleGroundHandler.cpp, method HandleBattlemasterJoinOpcode

you'll find that :

    // ignore if player is already in BG
   if (_player->InBattleGround())
       return;

You should know what to do know ;)

EDIT : But be careful, it may cause some troubles if the player is suddenly teleported to another BG...

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You can queue for multiple battlegrounds before joining one already (And accept a second one while in the first one you accepted) so it should work fine.

I didn't know that, thanks.

So riname, just delete the condition above, it should work correctly

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