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Posted

Hi,

Have a look at BattleGroundHandler.cpp, method HandleBattlemasterJoinOpcode

you'll find that :

    // ignore if player is already in BG
   if (_player->InBattleGround())
       return;

You should know what to do know ;)

EDIT : But be careful, it may cause some troubles if the player is suddenly teleported to another BG...

Posted
You can queue for multiple battlegrounds before joining one already (And accept a second one while in the first one you accepted) so it should work fine.

I didn't know that, thanks.

So riname, just delete the condition above, it should work correctly

Posted

it's very annoying because I succeed to duplicate a map of a battleground without changing the client but now I have this problem and I don't know how to adjust

Posted

To duplicate the map, I added a map in dbc ( the map 31 ) and I have persuade the client that the map 31 was the map 30 (alterac). Thus that worked good but now I have the problem which I have say you.

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