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[Crash] in Spell::DoAllEffectOnTarget


Guest Raynar

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Hi, I have a lot of crashes like this:

Thread 1 (process 4547):
#0  0x00002b41c3828095 in raise () from /lib/libc.so.6
No symbol table info available.
#1  0x00002b41c3829af0 in abort () from /lib/libc.so.6
No symbol table info available.
#2  0x00002b41c38212df in __assert_fail () from /lib/libc.so.6
No symbol table info available.
#3  0x00000000007507b6 in Spell::EffectApplyGlyph (this=<value optimized out>, i=<value optimized out>) at ../../../src/game/Object.h:169
   oldglyph = <value optimized out>
   gp = (const GlyphPropertiesEntry *) 0x2b41c83db6d0
   glyph = <value optimized out>
   player = <value optimized out>
#4  0x000000000072c70c in Spell::DoSpellHitOnUnit (this=0x1f98fe30, unit=0x2b422970b300, effectMask=1) at ../../../src/game/Spell.cpp:1226
   effectNumber = 4294967295
   realCaster = (class Unit *) 0x2b422970b300
#5  0x000000000072ee4b in Spell::DoAllEffectOnTarget (this=0x1f98fe30, target=0x1fa56840) at ../../../src/game/Spell.cpp:1019
   mask = 6
   unit = (class Unit *) 0x2b422970b300
   caster = (class Unit *) 0x2b422970b300
   missInfo = <value optimized out>
   procAttacker = 16384
   procVictim = 32768
   procEx = <value optimized out>
#6  0x000000000073bf3f in Spell::handle_immediate (this=0x1f98fe30) at ../../../src/game/Spell.cpp:2881
No locals.
#7  0x0000000000743696 in Spell::cast (this=0x1f98fe30, skipCheck=false) at ../../../src/game/Spell.cpp:2855
   castResult = <value optimized out>
#8  0x00000000007439e9 in Spell::update (this=0x1f98fe30, difftime=348) at ../../../src/game/Spell.cpp:3064
No locals.
#9  0x0000000000743d50 in SpellEvent::Execute (this=0x1db12b50, e_time=190968, p_time=6) at ../../../src/game/Spell.cpp:6362
No locals.
#10 0x00000000008a26b2 in EventProcessor::Update (this=0x2b422970b410, p_time=348) at ../../../src/framework/Utilities/EventProcessor.cpp:47
   Event = (BasicEvent *) 0x1db12b50
#11 0x00000000007a5484 in Unit::Update (this=0x2b422970b300, p_time=348) at ../../../src/game/Unit.cpp:199
No locals.
#12 0x00000000006f4598 in Player::Update (this=0x2b422970b300, p_time=348) at ../../../src/game/Player.cpp:1112
   now = <value optimized out>
   pet = <value optimized out>
#13 0x000000000062577d in Map::Update (this=0xec4930, t_diff=@0x4200302c) at ../../../src/game/Map.cpp:601
   plr = (class Player *) 0x113f
   updater = {i_timeDiff = 348}
   __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)"
#14 0x0000000000637dd7 in MapManager::Update (this=0x2b41d3f06f70, diff=<value optimized out>) at ../../../src/game/MapManager.cpp:265
   iter = {_M_cur = 0xe37fb0, _M_ht = 0x2b41d3f06ff8}
#15 0x00000000007c4782 in World::Update (this=0x2b41c80235a0, diff=348) at ../../../src/game/World.cpp:1677
   autobroadcaston = 0
#16 0x000000000050976d in WorldRunnable::run (this=<value optimized out>) at ../../../src/mangosd/WorldRunnable.cpp:60
   diff = 348
   realCurrTime = 3253248940
   realPrevTime = <value optimized out>
   prevSleepTime = 0
#17 0x00000000008868dc in ACE_Based::Thread::ThreadTask (param=0x113f) at ../../../src/shared/Threading.cpp:183
   _task = (class ACE_Based::Runnable *) 0xdefbd0
#18 0x00002b41c2e453f7 in start_thread () from /lib/libpthread.so.0
No symbol table info available.
#19 0x00002b41c38cdb3d in clone () from /lib/libc.so.6
No symbol table info available.
#20 0x0000000000000000 in ?? ()
No symbol table info available.

I have mangos 9110. Any fix?

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