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[patch][6559] Implement Two New Chat_msg_* Options


Guest NoFantasy
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Implement two chat options: CHAT_MSG_RAID_BOSS_EMOTE and CHAT_MSG_RAID_BOSS_WHISPER

Revision: 6541+ (patch made for 6541)

Who made it: NoFantasy

Info: if the optional bool=true, text will display as yellow text on screen and in addition in chat log. I chose to use already existing functions since i _think_ the packet will look the same for these two. From script it can be tested using creature->MonsterTextEmote("does the happy dance.",0,true);

Patch:

Index: src/game/Creature.h
===================================================================
--- src/game/Creature.h        (revision 6541)
+++ src/game/Creature.h        (working copy)
@@ -464,8 +464,8 @@
                void setEmoteState(uint8 emote) { m_emoteState = emote; };
                void Say(const char* text, const uint32 language, const uint64 TargetGuid) { MonsterSay(text,language,TargetGuid); }
                void Yell(const char* text, const uint32 language, const uint64 TargetGuid) { MonsterYell(text,language,TargetGuid); }
-                void TextEmote(const char* text, const uint64 TargetGuid) { MonsterTextEmote(text,TargetGuid); }
-                void Whisper(const uint64 receiver, const char* text) { MonsterWhisper(receiver,text); }
+                void TextEmote(const char* text, const uint64 TargetGuid, bool IsBossEmote = false) { MonsterTextEmote(text,TargetGuid,IsBossEmote); }
+                void Whisper(const uint64 receiver, const char* text, bool IsBossWhisper = false) { MonsterWhisper(receiver,text,IsBossWhisper); }

                void setDeathState(DeathState s);                                     // overwrite virtual Unit::setDeathState

Index: src/game/Object.cpp
===================================================================
--- src/game/Object.cpp        (revision 6541)
+++ src/game/Object.cpp        (working copy)
@@ -1177,13 +1177,13 @@
        SendMessageToSet(&data, true);
}

-void WorldObject::MonsterTextEmote(const char* text, const uint64 TargetGuid)
+void WorldObject::MonsterTextEmote(const char* text, const uint64 TargetGuid, bool IsBossEmote)
{
        std::string rightText = "%s ";
        rightText.append(text);

        WorldPacket data(SMSG_MESSAGECHAT, 200);
-        data << (uint8)CHAT_MSG_MONSTER_EMOTE;
+        data << (uint8)(IsBossEmote ? CHAT_MSG_RAID_BOSS_EMOTE : CHAT_MSG_MONSTER_EMOTE);
        data << (uint32)LANG_UNIVERSAL;
        data << (uint64)GetGUID();                                                            // 2.1.0
        data << (uint32)0;                                                                            // 2.1.0
@@ -1202,10 +1202,10 @@
        SendMessageToSet(&data, true);                                                    // SendMessageToOwnTeamSet()?
}

-void WorldObject::MonsterWhisper(const uint64 receiver, const char* text)
+void WorldObject::MonsterWhisper(const uint64 receiver, const char* text, bool IsBossWhisper)
{
        WorldPacket data(SMSG_MESSAGECHAT, 200);
-        data << (uint8)CHAT_MSG_MONSTER_WHISPER;
+        data << (uint8)(IsBossWhisper ? CHAT_MSG_RAID_BOSS_WHISPER : CHAT_MSG_MONSTER_WHISPER);
        data << (uint32)LANG_UNIVERSAL;
        data << (uint64)GetGUID();
        data << (uint32)0;                                                                            //unk1
Index: src/game/Object.h
===================================================================
--- src/game/Object.h        (revision 6541)
+++ src/game/Object.h        (working copy)
@@ -416,8 +416,8 @@

                void MonsterSay(const char* text, const uint32 language, const uint64 TargetGuid);
                void MonsterYell(const char* text, const uint32 language, const uint64 TargetGuid);
-                void MonsterTextEmote(const char* text, const uint64 TargetGuid);
-                void MonsterWhisper(const uint64 receiver, const char* text);
+                void MonsterTextEmote(const char* text, const uint64 TargetGuid, bool IsBossEmote = false);
+                void MonsterWhisper(const uint64 receiver, const char* text, bool IsBossWhisper = false);

                void SendObjectDeSpawnAnim(uint64 guid);

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