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[patch/dev]Heart of the Wild


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Posted

Patch: http://paste2.org/p/876925

For spells 24894, 17006, 17005, 17004, 17003 were previously aura to increase stamina and attack power, but now they are not in DBC.

I looked through all spells with similar effects, but no one suitable has not found.

The patch is working, but there is a small bug: when pumping the talent in the form of a bear is no change of stamina.

If you change the form, all will fall into place.

When leveling talents in other forms or shapes out all right.

Bug insignificant, but it requires changes.

In the patch is a condition:

 if (apply & & target-> GetTypeId () == TYPEID_PLAYER & & target-> getClass () == CLASS_DRUID & & target-> m_form & & m_modifier.m_miscvalue == STAT_STAMINA) 

In bear form when pumping talents apply = false, it, in theory, in general, can be removed.

But spells for leveling talent have the effect of increasing intelligence, and the rest - Dummy, so m_modifier.m_miscvalue == STAT_STAMINA not satisfied, because comes STAT_INTELLECT.

To fix the bug must be in the study of talent in some way causing function conversion rate overall stamina or some other options.

Any ideas?

Posted

If you switch to bear form and return the overall level of stamina me correctly.

How in the pumping of talent you can count the overall level of stamina, if the spell effect dummy?

Posted

When a Druid shifts into bear form, health is increased by 25%, while Heart of the Wild increases it by 10%. Now, when you shift into Dire Bear Form the default 25% is applied but is forgetting to apply the +10%, so you switch Dire Bear Form to apply 35% increase in HP if Heart of the Wild (Rank 5) is in effect; don't try to add them both seperately if you get what I'm saying?

  • 8 months later...
Posted
Thanks for update... the intellect and AP works perfect... but the HP from bear not.

The Bear get stamina, no hp. I don't know wheather this Patch is working, but it looks good. Maybe the Call for modify stamina modification function is missing.

Posted

How tested the patch, intellect, AP and HP increase.

In patch coefficients are added to the already existing and should be multiplied.

As will be time corrected.

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